I've built a small game engine on Flash recently and was looking to produce a similar effect on MMF2 as I'm hoping to eventually make an iOS game using it.
I have two points which are active objects. What I'm trying to do is constantly create a line (active object) running between these two points. I worked out a formula for the basic length that a small active object (being used to replicate the basic line) will be stretched to in order to stretch from the first point to the second, using Pythagoras theorem and the x,y values of each point but I am unable to work out how to be able to get this active object line to rotate to be able to run smoothly from the center of one active to the other.
Any help would be greatly appreciated.