Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Okay here's my problem, hopefully its described enough. I have a ton of actions for Named Variable Object, and its giving me weird dialog boxes when I go to edit them.

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    Clicking last option gives me this:

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    Seriously. Edit global value? For a TIMER?!

    Choosing second to last option gives me this one instead:
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    Choosing 3rd, 4th, and 5th to last completely does nothing.

    Choosing 6th to last gives me this:
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    Choosing 7th and 8th to last does nothing again.

    Choosing 9th to last, and in my educated guess, anything else, gives what it should. aka this:
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    I don't get it. WHAT THE HECK is causing it to do this? Is it because I have so many? And if I click OK on one of these "wrong" boxes, will it corrupt the action?

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  • DAMN, looks like the NVO is going berserk! Acting wierd sounds like an understatement

    I am sorry i cannot help you much with the strangeness you are experiencing, but by looking at your variables i notice you are using many values as flags ( being on of off, 1 or 0 ) like:
    'grassweponunlocked', 'windweponunlocked', 'poisonweponunlocked', 'lightningweponunlocked', 'fireweaponunlocked'

    Since you are using alot of AltValues it looks like you could really benefit from using BITWIZE operations on 1 AltValue, instead of using 1 Altvalue for each equipment unlock.
    In short it would mean you could check and modify each and all equipment pieces by referring to 1 AltValue. Just a suggestion.

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  • DAMN, looks like the NVO is going berserk! Acting wierd sounds like an understatement

    I am sorry i cannot help you much with the strangeness you are experiencing, but by looking at your variables i notice you are using many values as flags ( being on of off, 1 or 0 ) like:
    'grassweponunlocked', 'windweponunlocked', 'poisonweponunlocked', 'lightningweponunlocked', 'fireweaponunlocked'

    Since you are using alot of AltValues it looks like you could really benefit from using BITWIZE operations on 1 AltValue, instead of using 1 Altvalue for each equipment unlock.
    In short it would mean you could check and modify each and all equipment pieces by referring to 1 AltValue. Just a suggestion.


    Can you please explain how that's done? Cause Im totally unfamiliar with the bitwise idea you speak of.

    But I'd prefer to only try something new like that, if having too many values really is the problem. I'd rather not re-do it all, or tread on unknown programming territory, if its only for neatness or whatever.

    I'm still interested in knowing about it though. :)


    Also for the record, some of these values aren't completely flags, cause the weapon can be level 1 or 2, meaning it can equal 0, 1, or 2. Not sure if thatd make a difference or not.

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  • Also, I'm getting another error thats really ticking me off. Everytime I run the game, a FOLDER window, thats NOT already open, pops up on top of it.
    The exe does it too, and even now only the NEW version of the exe does it! The old one still doesn't.
    Which means that somehow my game is suddenly programmed to open a folder.... but seriously, WHY?!

    the folder that opens, btw, is the same one the game is in.


    Edit: Just figured out, that clicking OK on one of those windows, is what causes the folder to open everytime I play it in the future.
    I had to load a backup copy to make it stop. :(

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    Edited once, last by Pookasnooks (February 5, 2012 at 2:40 PM).

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