I've finally built my final version of the iOS exported game. I've got it into xcode and set up my license, with a contract for paid apps, free apps. I've got my certificates, devices, provisionising profile and App ID's set up and all there. The only problem is that I get an error when I finally build this thing. I'm right up to the stage of building it to test on my device.
I get the one error....
/usr/bin/codesign failed with exit code3 1...
What could be causing this. By codesign, I believe it's about my bundle identifier.
The thing is on my provisional profile, my bundle identifier is com.parallelvoltage.* (I read that this means my profile can be used for multiple projects).
The games bundle identifier is com.parallelvoltage.Constellations.
What's the problem here? Could it be the capital letter?