I've just tried my final build for my game and the one thing which gets the runtime quite high is the audio. I'm using wav files at the moment and these add a good 22mb onto the PC's runtime.
The problem is, when I use mp3 which should be lower file size, they don't play in the PC's runtime. Will these run on the iDevices?
I had this almost complete but then it crashed on the device because of the sounds....