Backdrop objects in wrong order

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  • Had this problem on and off. No real rhyme or reason to it as far as I can tell. Basically, I'll put one backdrop object on another, and everything will be fine until I get it onto an actual device, at which point everything gets all out of order. See pics below:


    On PC:

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    Screenshot off ipod:

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  • It's a mix of backdrops and quick backdrops. The black bars are quick backdrops. Obviously layers would solve it, since this is only a cutscene, but I could simply mash everything into one backdrop anyway. I'm more concerned with the general issue than this specific situation. In a past game I tested on ios, I had the problem in an actual level. The backdrop with collision ended up behind one without. The collision still worked, but it looked like you were running into nothing. Layers have a habit of slowing things down so I don't want to rely on that for every situation where things are on top of other things.

  • Francois, it happens on my application as well, but only in one frame. I've taken screen shots and I will email you. It happens when the screen scrolls from left to right. But if I go all the way down and then I scroll from bottom to top, the issue does not happen.

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