Poll: Which iOS SDK do you use?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • iOS SDK 30

    1. iOS 5 SDK (24) 80%
    2. iOS 4 SDK (6) 20%
    3. iOS 3 SDK (0) 0%

    Hi everybody!
    Here are Clickteam we are wondering which versions of of the iOS SDK you are using.
    It matters because we want to give you the best possible runtime as we can.

    Recently we have run into some limitations of what we can do with the older SDK's (iOS4 specifically), and we wanted to know if the iOS4 SDK is even used by anyone any longer now that iOS5 have been out for a while.
    To be precise these are the current things we have workarounds for in iOS4:
    - Screen layout: We offset the screen by a few pixels as a workaround for a black-screen bug in iOS4.
    - No asynchronous image downloading in Active Picture (we fall back to synchronous download that pauses the app while downloading)
    - Hi-Score object uses an ugly hack to implement the text input in the text dialog which can cause some interface problems.

    We don't want to remove support for iOS4 as long as people are using it, but it is holding us back a bit.
    I recently found out a way to make the Game Center Leaderboards show up in the correct orientation, plus it allows for smooth animated screen rotation when you use auto-landscape and auto-portrait mode - but it requires us to go full iOS5 then.

    So which iOS SDK do you currently use to compile your games exported from MMF2?

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

    Edited once, last by Anders (March 6, 2012 at 6:41 PM).

  • I'm not sure what benefit it would be to use iOS4 or older now? I'd say go with iOS5.

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

  • My iPod Touch 3rd gen runs iOS5 flawlessly. I don't know which iOS SDK is the oldest Apple accepts when it comes to App Store approval. Does anyone know?

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • I'm using iOS 4 SDK, only because I saw there were some bugs with MMF2 iOS exporter with Lion, so I have stuck with Snow Leopard. Are there still show stopper bugs with the exporter with Lion?


    Why not support both, and choose which version your game/app is targeting much like another exporter in testing does?

    Please login to see this link.|Please login to see this link.|Please login to see this link.
    Need art for your game? I'm currently available for work.
    3D Modeler, Rigging TD, Animator for hire - Please login to see this link.
    Please login to see this link.

  • PixelatedPict: I haven't heard about the Lion issues, what are they?
    I'm compiling with iOS5 SDK on Snow Leopard just fine. iOS5 SDK isn't limited to Lion at all :)

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • Do I get this right:
    You want to upgrade to iOS5 SDK, but that doesn't mean the target devices have to run the iOS5 operating system?

    When I connected an iPod running iOS5 to my Mac, the Xcode with iOS SDK4 could not access it, so I had to upgrade to iOS5 SDK. But everything I create with Xcode still runs on iPad with iOS4. Which is important for maximum exposure. So, could we still develop for iOS4 devices?

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

  • Currently running iOS4 SDK on Snow Leopard, targetting iOS 4.2 - only held off on iOS5 SDK because people on this forum said they where having problems with it (about 6 months ago!) - would be prepared to upgrade to iOS5 SDK if get better performance/less bugs. I do still have a 2nd gen iPod touch I use for performance testing which can't be upgraded to iOS 5.

    Kevin Ayre Please login to see this link.
    My iOS Apps: Please login to see this link., Please login to see this link. and Please login to see this link.

  • Hi Andos! I don't remember specifically what the problems were, I just remember a thread or two and some posts (as mentioned by Kevin, above).


    Which version of Xcode are you using, by chance? I'm using Xcode 4.2, but everything I read doesn't indicate that it supports iOS 5. Is this the case or wrong? Forgive me, I am a mac n00b. :)

    Please login to see this link.|Please login to see this link.|Please login to see this link.
    Need art for your game? I'm currently available for work.
    3D Modeler, Rigging TD, Animator for hire - Please login to see this link.
    Please login to see this link.

  • I had to upgrade to Xcode 4.3, which includes iOS5 SDK. Only noticed it, because I connected an iPod running iOS5 and Xcode could not access the device. Seems Xcode can also be used to create MAC apps, so there are different SDKs available.

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!