Is there any conceivable way to deallocate memory for objects at runtime without changing frames?
IE, objects can be loaded only when needed by using the "Load on Call", but if a player drags out a single play session long enough they'd swamp their memory once everything is loaded
I'm curious if theres any way to remove them from the cache to undo the loading-on-call, to free up that memory when objects aren't in use.
With the current load on call option, whenever an object is first instantiated of that class, it loads all the graphics for it into memory
But its never freed up until a frame switch, even if all objects of that type are destroyed.
So is there any hypothetical way to free up memory, even through an extension given how MMF2's architecture works (I don't know if its feasible)