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ok I want to have a condition that alt value A of enemy is less than zero.... but I want it to only be true if ALL of them are less than zero, not activate anytime one of them is.
Because I want it to be a test in general, not a test for each instance.
thanks... but I dont even need to do this condition anymore because I figured out a different way to solve my problem (I didnt actually say what it was besides wanting to try this condition, since I thought it was unneccessary).
It should not work under any circumstances other than if you have exactly one object. Conditions only select objects, they do not fire in a loop for each object that they are true for.