[Bugs] Issues with the sound object

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • While developing an application that uses advanced sound techniques, I've noticed several problems:

    - The get channel/sample frequency expression is not supported despite the fact all actions related to frequency are supported
    - It's impossible to play the same sample at two or more different channels at the same. The only workaround I've got to work outside of the standard Windows runtime is to use a different clone of the sample for each channel, which obviously is a dirty hack.
    - It seems that once a channel volume drops below a certain threshold it's considered muted despite being above zero. It creates an ugly artifact when fading in/out samples.

    Lior Halphon

  • -> 1. iOS does not provide any function to get the frequency of a sample. You can change the frequency though, but it is not accurate.
    -> 2. True,j I have to work on this
    -> 3. This is not of my doing, and is a behavior of iOS or OpenAL

    Francois
    PM: Please login to see this link.

  • 1. What do you mean by not accurate? It would be nice if the runtime worked around this limitation to ease porting from different runtimes, i.e. having a built in runtime array of the frequency of each channel, updating it whenever a sample starts or the frequency actions are used, and implement the get frequency expressions using this array.
    2. Thanks. :)
    3. Too bad. =/

    Lior Halphon

  • Yes it is. The frequancy change is based on a frequency of 42000 Herz. If you use something higher, the pitch is increased, lower it is reduced.

    Francois
    PM: Please login to see this link.

  • François, is it possible to change the frequency of a channel while it is playing? I've did some tests, but I'm not sure of the result. Maybe my sound it too short, it seems that it does not work.

    EDIT: Ok, it works for both MP3 and WAV files.

    Edited 2 times, last by Olivier (April 20, 2012 at 2:56 PM).

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!