Hello,
The 2nd beta after the official release of the build 254 is available. If no bad issue is reported, this will be the future build 255 :
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Note: you can also install this beta with the "Beta 2 after build 254" global patch available in the MMF2 Owners forum.
Thanks for testing!
Yves.
Bug fixes and new features in Beta 2
- PC runtime : applications that contain objects without Data/Runtime MFX file could crash when you ran them from MMF2.
- PC runtime : various issues when objects were missing from the Data/Runtime folder when you run applications from MMF2 or when you save them as stand-alone applications.
- Flash : sometimes animations didn't end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame.
- Flash / Active Object : the Blend Coefficient property had no effect on the semi-transparency value
Bug fixes and new features in Beta 1
- Non-PC runtimes (including SWF) : the collision detection is now faster.
- Non-PC runtimes (including SWF) : sometimes the active object kept its previous animation direction.
- All runtimes (including SWF) : set animation speed had no effect for objects with static movements.
- Non-PC runtimes / Drag & Drop movement (including SWF) : sometimes the object was not selected when you clicked on it.