Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • It's basically the same thing here also, some of the other tools are good but i think MMF2 is much better than others i have tried.

    Stencly is good for free, GM seems ok and probably good for coders, C2 is a downgrade of C1 which was ok but a copycat of MMF and seemed buggy when i tested it.

  • Generally I prefer MMF2, but the one thing I absolutely adore about Game Maker is Instance Creation Code...you can actually code sub-behaviors for individual instances of objects. I remember once, when switching back to MMF2 after a long spell of using Game Maker, and I felt incredibly hampered by no longer being able to do that. I'd give anything to see a feature like that in MMF2...but I don't ever see it happening.

    Perhaps I'm taking a different meaning than you intend when you say "sub-behaviours" but if I'm on the same wavelength... MMF2 already has behaviours for objects which work on a per-object-instance basis...

    Edited once, last by Simon: typo (April 18, 2012 at 1:55 AM).

  • And this is what I say to MMF3
    Please login to see this link.

    LOL!

    And to stay on topic...

    I have used Game Maker 7 before, and the RC for Game Maker 8 (before it was released), but, for 2D games, MMF2 is great! That is, unless you actually want to do scripting to get stuff done that could be done without scripting in MMF2. Also, if you want to make applications in addition to games, then MMF2 out-does Game Maker there, too, because Game Maker isn't meant for making applications, it's meant for making games. So, unless you want to make a real 3D game or want to do scripting that you could avoid by using MMF2, you probably should use MMF2.

    So if you want to do some unnecessary scripting, or want to make 3D games, Game Maker might be a good decision, though it sounds like Clickteam is making some 3D extensions, so the 3D games part might not stay as a thing that only Game Maker can do. MMF2 is good for making 2D games without scripting, and making applications without scripting. If you want to make applications, then go with MMF2 no matter what, as Game Maker was made for making games. If you want to easily (and quickly) make 2D games, then you should go with MMF2. If you want to make both 2D games and applications, get MMF2. If you want to make 3D games, either wait for the 3D extensions to be released, or get Game Maker. If you want to do some unnecessary scripting, get Game Maker. That really leaves Game Maker with 1 advantage that will stay, and 1 advantage that might be gone soon. The advantage that will be gone soon is the ability to make 3D games. Why is it going to be gone? Well, it's not going away, but soon MMF2 will be able to do it too, so it won't be an advantage. The advantage that will stay is that if you actually want to do scripting, you can. However, scripting is not beginner-friendly. So that really leaves Game Maker with no advantages for beginners. As a matter of fact, even though Game Maker already has 3D, the 3D in Game Maker takes scripting, so that isn't beginner-friendly. Meaning 0 beginner-friendly advantages to stay, and 0 beginner-friendly advantages that will go away.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Perhaps I'm taking a different meaning that you intend when you say "sub-behaviours" but if I'm on the same wavelength... MMF2 already has behaviours for objects which work on a per-object-instance basis...

    All instances of the object have the same behaviour in MMF. However, Game Maker lets you attach a unique piece of code to each instance. It's definitely a nice feature to have.

  • I think Happygreenfrog has a good point when he says MMF is meant for games and application development, while Game Maker, well, its in the name really.

    If your serious about creating any real 3D game, like a FPS, 3rd person shooter or anything like it, i wouldnt recomend GM or MMF at all. I think MMF and GM are best for creating 2D games or pseudo 3D games at best.
    I really believe your way better off using other more proffesional engines for 3D games, like for example Unreal Engine in combination with Photoshot and 3D Studio Max.
    I also got a tip about a 3D game making tool named 'Silent Walk Renisance' wich is relatively cheap compaired to the more expensive proffesional engines.

    the journey started all those years ago by Francois and Yves one night over a glass of champagne


    Out of curiosity, is that true, it all started over a glass of champagen?
    EDIT: What kind of champagne?

    How can i change username and display name?
    Please login to see this link.

    Edited once, last by King_Cool (April 18, 2012 at 1:04 AM).

  • All instances of the object have the same behaviour in MMF. However, Game Maker lets you attach a unique piece of code to each instance. It's definitely a nice feature to have.

    Ah right, I see. Definitely something to look at for MMF3 then. That said, I have emulated effectively the same thing by just switching on different groups of events in behaviours before now, depending on some property of the instance. Not quite so clean, but pretty effective nonetheless.

  • I think one important thing to consider when choosing between MMF2 and GM8 is how much coding experience you have. If you have none, then MMF2 will probably be much more intuitive and understandable. On the other hand, if you already have a background in C++, it takes all of five seconds to learn how to script in GML (since GML is basically just a watered-down version of C++).

    As for the 3D aspect, Game Maker is definitely superior since MMF2 can't implement a 3D camera in the first place, but this is a false dilemma; Game Maker is primarily designed for 2D games, and while 3D is definitely possible (I've worked on 3D games with GM7 and GM8), it's severely limited in its scope. If you really have your heart set on making a 3D game, forget both of them and download a copy of Unity.

  • I'm very familiar with C++ and I find it much faster to use MMF2 than Game Maker. The only downside I see in MMF2 is that it uses ages old code originally written in the time of Click & Create, MMF1, TGF1, etc. for some of its core processes, meaning we still have things such as 32 directions and the extremely buggy inbuilt movements. While it is oftend considered a bad buisness move to 'start from scratch', I really think MMF3 needs that. Other than that archaic code in MMF2, however, it is much more suitable for games than Game Maker in my experience. I haven't actually purchased GM so I don't know what the full version has to offer.

    Working as fast as I can on Fusion 3

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