iOS Video play/pause actions?

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  • Hello Clickteam,
    I'd like to use the same iOS Video object to load several video files and play/pause according to in-game events.
    It's already possible to change the video file pointed by an iOS Video object.
    Any plans to add play and pause actions? Maybe in the next beta? ;)
    Best regards,
    Stephane

  • Great! It's a must-have for many use cases :)
    Maybe there's a workaround for the "Play" action, I haven't tested yet. If the video is started each time the frame is entered in, a way to restart the video (with side effects, though) could be to jump to the same frame again? Except if "Jump to frame..." doesn't work when already in the target frame.

  • I successfully control the video by jumping frames (always Play on Start so no user interaction needed nor controls visible). Worth pointing out that there is an option to 'play across frames' for embedded audio which works well in IOS, as you will get a few black frames and silence in the video playback when jumping from one to another using this method unfortunately.

    For me, the killer function would be 'seek to milliseconds' during playback, that way we could make one long video and control the playhead from event triggers. To go with this, we would probably need 'current milliseconds equals' as a comparison function.

    This would be a huge feature boost for the iPad, and I hope its not far off :)

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