I want to use sounds in my game to alert the player that an enemy is nearby. I know it is possible to play a sound, and then pan the sound/set the volume according to the position of an object. But is this possible with multiple objects?
Say I want a bunch of zombies as an example. I want to hear them "moan" before I get around the corner, and that each zombie makes different randomized sounds. As they get closer, the sounds get louder and panned closer to you. This would make a game like this much more "disturbing"