No, the XNA exporter will come first, really soon now.

New Exporters? (XNA, Android, ect.)
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Fantastic news about the XNA exporter, makes sense to me it coming first too, atleast from the mobile side. Windows Phone 7.5 devices all have the same resolution and very similar Specs which is good news for us game developers, 1 build for all devices. I dont know how I'm going to approach Android yet with its huge range of resolutions and specs, lots of differnt versions I assume
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I keep reading about a mac exporter that already exists... Is this just the Anaconda runtime or is there one that I haven't found?
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You can build Java programs wrapped for Mac OS.
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And there will be native MacOS exporter Andos is working on it - presented during CC11.
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Just want to say I just won the iOS exporter for helping out with finding bugs in Flash Box2D!!
Thank you Looki and Clickteam!!
You made my day!
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Ahh I see. Things have to be native to Mac (Obj-C, XCode etc.) to go on the Mac App store don't they? Until then I use Java if I want to run stuff on Mac?
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Or Anaconda.
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Now that XNA is out, and Android is coming... What do you think will be the next BIG exporter?
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Maybe HTML 5?
Marv
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What will that do? They already have flash, so how would HTML 5 work?
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What will that do? They already have flash, so how would HTML 5 work?
Well. HTML5 is going to be quite important in the future.
While many Flash enthusiasts won't agree with me here, HTML5 is pretty much the future of online web applications. The web standards are narrowing out plugins like Flash Player for their insecurity and general annoyance (Flash Player crashes on my PC every single time I go onto Youtube because of conflicts between the embedded Chrome plugin and my downloaded plugin). HTML5 is already offering most of what Flash is strong for, but all within the browser and without the need for plugins.
Flash has always been quite similar to what could have been done in the browser. It's just that until now HTML hasn't had a good enough method of animation or setting up a frame area as such. Now, CSS3 offers easier animation and HTML5 offers a "canvas" area like the frame areas in Flash. Furthermore, Flash is lost out by Apple. Apple disagrees to use it in their web browser, which means that using Flash really narrows out a lot of audience. HTML5 works in all major browsers (some browsers lack specific features at this moment....*Cough* Internet Explorer) which means you can make a game, that can be played on your PC's web browser and on mobile devices as well.
HTML5 isn't fully implemented by developers yet, but in the next year or two, we're most likely going to see an end to Flash. Adobe has even made Cs6 have a feature to export to HTML5, which doesn't really indicate much dedication behind it's beloved Flash player plugin.
A member of staff should correct me if I'm wrong, but I believe that the exporter would produce the JavaScript and CSS scripts, then you could embed these, almost the same as you would with Flash applications, using the <canvas> html tags.
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Oh so like a more advanced Flash?
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In a way. I wouldn't say one is more advanced than the other at this moment. Flash probably has more possibilities at this point. But then again, HTML5 is being adopted much faster. Not much is happening with Flash at the moment, whereas more browsers are supporting more HTML5 features.
Flash is easier to use (talking of using Adobe Flash rather than MMF2) at this time, but that could just be down to lack of documentation and engines for developing HTML5 games. The only other engine I've seen do this is Construct 2 so far. I'm sure Clickteam would be leading the HTML5 front.
If you're looking at 3D, WebGL used with HTML5 is so much more powerful than any of Flash's 3D API's. For 2D, they are probably about the same. It would be interesting if the current OpenGL extension for MMF2 could have a WebGL alternative, which could work with this exporter.
Take a look at some of these tech demos for HTML5 so far (they're pretty amazing).....
Exploding videos - Please login to see this link.
Angry Birds - Please login to see this link.
Sinuous game - Please login to see this link.
Coil game - Please login to see this link.
Z Type - Please login to see this link.
TankWorld - Please login to see this link. -
So, it's just better with 3D? Oh, I have a question: What is the Unicode version? Recently I've been noticing it more and I was curious, what is it?
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Unicode is a plugin for the Clickteam products, that allows you to use any character set you want in your games.
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Character, as in font, or as in animation?
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character set as in different languages.
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Well that's handy! (Beats having to use alterable strings and Google Translate)
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It's almost useless for games, but anyone who is making professional applications should have it.
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