Corruption for no reason?

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  • One thing I have often noticed in MMF is that things that are working often suddenly become corrupt for no apparent reason... but re-creating the exact same thing and it works.

    Like I had a frame once that suddenly started crashing the game everytime I ran that frame... even though it didn't used to. It WASNT just a computer/MMF crash though, because when this stuff happens I usually try restarting MMF and sometimes even my computer.
    Cloning the frame didn't fix it because it seemed to copy the corruption. However if I copied ALL the objects and events, by doing a giant select all for each, and put them in a blank frame, the frame worked! In otherwords, the corruption was based on nothing I did! But whatever it is seems to be imbued in the frame's data.

    I also have a frame where active direct show objects don't loop even though they're supposed to. It wasn't the file, or the object. I tried a different music file, created a new direct show object with a different name, and made darn sure the events were programmed to have looping on.... But nothing would loop on that frame, no matter what. Clone that frame and this problem gets cloned too. Several of my levels are stuck with this problem because I didn't notice it in time. So I have to manually tell it to restart the music when it reaches the end.


    I also once had a corrupt object INSTANCE where a certain enemy INSTANCE wasn't recognizing collision detection and going through walls. Only one instance out of many many enemies of the same object on the level. I had checked everything to make sure the enemy was actually running into the wall and that no legit programming was messing it up. I deleted that instance and put a new one there... and it was fixed!

    There have also been countless times where deleting certain actions or events and re-creating them has miraculously made them start working even though nothing was changed since I created the exact same thing again.


    Has anyone else had weird unexplainable problems like this in MMF? Is there any explaination?

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  • I also have had events that didn't work and re-did them from scratch and then the event worked perfect. It is random for no reason, but mine is mostly when I have cut and pasted an event. This has been happening for a long time with MMF2 and I just dealt with it.

    Marv

    458 TGF to CTF 2.5+ Examples and games
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  • Very interesting indeed. All I have to say is that maybe your one malfunctioning instance was on the wrong layer, and that maybe when you identically re-created your actions, you did so in a different order.

    My only personal experience with corrupted data in Clickteam software was back with TGF1, a problem where sound files would become, as you put it, miraculously corrupt, and another problem where during runtime, samples would loop for no reason. MMF seems pretty smooth sailing to me.

  • Actually, I just found out why the frame crashed. It had a fade in transition which the new frame didn't have! Giving fade in to the new frame makes it crash too.
    But seriously.... is that SUPPOSED to make it crash?
    Fade out doesn't make it crash. X(
    Both fade in and out had a transition of "Fade".

    And nivram is right on, the events was after a copy and paste for me too.

    EDIT: Giving a fade in to ANY frame is making it crash. I just tried giving it to a totally unrelated frame, which was my game's main menu. :(
    edit 2: but it works if I create a whole new application...
    edit 3: problem happens for transition effects other than "fade".

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    Edited 3 times, last by Pookasnooks (May 13, 2012 at 3:13 PM).

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