Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • It does, but keep in mind every time a user lets go of a tap it leaves the virtual iOS mouse there. I would recommend using the multitouch object to control the X and Y of an invisible 1px by 1px object, and use the overlapping condition to test taps, presses, holds, etc.

    Alan George
    Current project: Minesweeper Extreme
    User of: MMF2 Developer, iOS Exporter

  • One problem would be if you have conditions checking for the position of a mouse pointer. Since the invisible pointer is sitting wherever you last clicked, it could be sitting on some position that will return "true" all the time. The active object solution Verbage linked to lets you reset the touch's position every frame so this won't happen. But it really depends on what your needs are when deciding how complex you need this touch detection to be.

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