Phoenix Atari 2600 conversion remake MMF2 problems with eagle events and movements!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm planning to create the Phoenix® Atari 2600® conversion improved as I dreamed when I was a child (some variation of color in more and some more sprites, everything here!!) .

    Mmmmh, yes... I know it's ridiculous with a program of the MMF2's caliber... :( anyway.

    It's almost complete .

    Please login to see this link.

    I had some perplexity to create movements and events in the frame of the big eagles (stage 3 and 4).

    -Events: I can not create the event of the wings, which are destroyed and reappear in the same eagle without the need to create 7 different eagles objects .

    -The movement: If you remember, eagles were walking right and left and sometimes followed spaceship's movement, then they fell down and went on (in the coin op version was wrapping in the area). I'm using the simple bouncing ball movement!)

    In final monster's stage, I tried simplify events for mother spaceship's segment position, but there is a bad bug in collisions! :(

    Should be an easy code to find, to complete this my desired small conversion improved.

    Please login to see this attachment.

  • Seems that nobody is interested :( !

    Would be sufficient to adjust only the movements and events of the eagles in frames 3 and 4, and eliminate the collisions bug in the frame 5, so the little game is done.
    Once completed the program, could serve as a basis to create a remake seriously! (changing images of sprites).
    Absolutely I'm not asking how to convert the game from MMF2 to Atari 2600® emulator, or how to transfer the game in a eproom cartridge!!

    The link is the same above!

  • I'm sorry no one chimed in here to give you any advice, but do you know if there is a remake of this or the same game from that time period that can be played on the internet? If so,.I would study how things are done in the original and apply that to your game.

    [SIGPIC][/SIGPIC]Please login to see this link.
    Please login to see this link.

    Edited once, last by KLiK-iT (May 26, 2012 at 10:09 PM).

  • ...but do you know if there is a remake of this or the same game from that time period that can be played on the internet? If so,.I would study how things are done in the original and apply that to your game.

    A nice remake is this:

    Please login to see this link. (Mega Phoenix *freeware*).

    On level 3 and 4 (big eagles) the events are the same, but I've not idea which program they have used.

    I would like to avoid creating 7 different eagles object, I think that experienced programmers simply create a single eagle and they do copy and paste, (a body, a right wing and a left wing) and they use a simple movement like bouncing ball!!

    I would like be able to create movement Atari 2600 version (no wrap in game area when object leave game area). On original coin-op they wrap in game area when leave on the botton!

    Edited once, last by daryuss (May 27, 2012 at 12:09 AM).

  • Hi daryuss,

    If I understand your post correctly, this is what you are after: Please login to see this link. ;)

    To be honest, I stopped replying to your posts because your mfa switches my screen resolution to 640x480 and moves all my desktop icons to horrible places. There is no need to use "Change Resolution Mode". "Resize Display To Fill Window Size" is all you need. Nor is there any reason to change the graphics mode to 256 colours. Simply just don't use the other 16776960 colours. Call me pedantic, but when my computer switches colours or resolution without my permission, I get really, really angry!!!!

    Happy coding my friend.

  • Hi daryuss,


    ...Call me pedantic, but when my computer switches colours or resolution without my permission, I get really, really angry!!!!

    Happy coding my friend.

    Hi friend

    You are right if get angry! But for create this games genre I use 256 colors max and low resolution for simulate retro-originality!!! To create other games I use 16 billion colors etc.. For example, this game I would like realize As I explained in the introduction thread, Atari 2600 was 192x160 line max (I think so, but it is still a mistery). The next time I will follow your advice ("no change resoultion mode etc.."!)
    )
    In my computer icon and colours switches crazy also, when I try game on MMF2 in edit mode! But when I close application, desktop return normal without problems! (Windows 7).

    ... let's continue to share codes for next improvements ;D!

  • What are you struggling with?

    I'm not able to find code point x and y for put eagle where I want, at start of frame:

    Stage 3 would be at start:

    Please login to see this attachment.

    Stage 4 would be at start:
    Please login to see this attachment.

    Stage 5: it's complete, but I've not idea what is cause of bug collision sprites between fire and segments of the mother ship!

    I can't find how reposition the remaining enemies to the initial position after the loss of life (i use: collision Between objects> substract 1 to number of lifes and "restart current frame").

    ;)

  • Also, use the Ultimate Fullscreen object to keep aspect ratio in fullscreen windowed mode. Never use change resolution though. At least have it an option the user has to check in an options screen or something.

    In response to someone above, if you want to try out a version of the game, either watch a youtube video or use an emulator.

  • Daryuss, I don't quite understand the problem...

    When your player loses a life, you want to reposition the enemies to their initial position, regardless of how many enemies are still alive?

    I would like, only the enemies who are still alive, reposition to the start position (restart the level by all the enemies reappear again is ugly, when you lose a live).
    I'm using "restart current frame", temporarily to accommodate!

  • Also, use the Ultimate Fullscreen object to keep aspect ratio in fullscreen windowed mode. Never use change resolution though. At least have it an option the user has to check in an options screen or something.

    In response to someone above, if you want to try out a version of the game, either watch a youtube video or use an emulator.


    I've already used the emulator to make snapshots and then build the little sprites (see package shared), about "use change resolution though" You can change yourself the option to try and not give problems to your desktop! ;)

  • Wow I remember this game, awesome job man!

    At first I was thinking it was the Atari 2600 game where you're a black eagle and you collect heiroglyphics. Anybody old enough to remember that one? You got different powers depending on what order your heiroglyphics were.

    Weebish Mines, my retro Metroidvania!
    Please login to see this link.

  • You could store their initial positions in alterable values. Then just reposition the enemies to the stored values in the alterable values when you want to reset them. As long as you dont restart the frame this should work fine.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!