I'm planning to create the Phoenix® Atari 2600® conversion improved as I dreamed when I was a child (some variation of color in more and some more sprites, everything here!!) .
Mmmmh, yes... I know it's ridiculous with a program of the MMF2's caliber... anyway.
It's almost complete .
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I had some perplexity to create movements and events in the frame of the big eagles (stage 3 and 4).
-Events: I can not create the event of the wings, which are destroyed and reappear in the same eagle without the need to create 7 different eagles objects .
-The movement: If you remember, eagles were walking right and left and sometimes followed spaceship's movement, then they fell down and went on (in the coin op version was wrapping in the area). I'm using the simple bouncing ball movement!)
In final monster's stage, I tried simplify events for mother spaceship's segment position, but there is a bad bug in collisions!
Should be an easy code to find, to complete this my desired small conversion improved.
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