A little guide to get started with the XNA exporter for Xbox

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Aye, I've done that with a press start screen and it detects what player presses start.
    Only problem I seem to have, is when I open up Visual Studio 10, Express. I can't open the project as it keeps displaying,
    "The application for project '(directory)\FILENAME.csproj' is not installed. Make sure the application for the project type (.csproj) is installed."
    Thus I can't test it on Xbox or PC.

    -Newgrounds site: Please login to see this link.

  • Sorry for the double post, but it seems I can't edit my above post.

    Anyway when opening the sln. file in Visual Studio C# 2010, it displays this error: C:\Users\SinclairianStrange\Documents\TGA\TGA\TGA\TGA.csproj : error : Object reference not set to an instance of an object.

    And it doesn't open at all in Visual Basic.

    I've installed everything, like NET framework, XNA studio 4.0 all the the updates. And yet no luck.
    I can't test, play or open anything in Visual Express.


    ^Ignore that.
    It would appear that XNA studio had to be totally wiped and re-installed. Working perfectly now! Time to get cracking on making some xbox games! =)
    -Sinclairian

    -Newgrounds site: Please login to see this link.

    Edited once, last by Sinclairian (August 8, 2012 at 8:07 PM).

  • Unfortunately I only have one game pad.
    Basically, you detect which player is using the game pad but detecting on which gamepad the user presses OK
    You send this value to the XNA object
    And the Hiscore entry box should use this gamepad

    Francois
    PM: Please login to see this link.

  • The resizing seems to work fine. I'm currently in the process of converting a flash game with a weird resolution and it fills the screen just fine. I don't quite know what the review policies are for 'odd' resolutions, I can't find anything excluding them though. If you want to be safe work in 1280x720.

    Games made in 1280x720 will be automatically adjusted by the XBox to suit whatever screen it's plugged into. Any other resolution, you have to manually adjust for the screen within your game. I haven't the foggiest idea how you would go about it in MMF. I honestly don't know how you would go about it in native C#, which is what I have used to date, since I have always planned on just using that resolution to begin with.

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