A few questions about the XNA extension

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi,
    first of all thank You, I follow you since klik & play came out, your software is amazing and the release of the xna extension is a wonderful news.
    I've developped few games for xna already and I have some questions about the exporting of the project that may need of some adjustment.
    first of all i tried to export a simple platform game i developped with many active object with several animations, i've noticed that each frame is a single images, is a good thing?
    in a older project all coded in c#, i was forced to use animation strips for two reason the first is the ram of the 360 that is really low, the second one were the loading time that if there are a lot of images stretches to a really long and painful waiting times, your extension how does manage the loading of all this images?
    in that case could be possible to have an update where the active object are exported in animation strip and interpreted by the xna extension?
    second in the process of switching frame levels there is the chance to put a loading screen?
    if yes how?

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  • I believe they are working on this because if you have a lot of animation in your project, the xbox take ages to load all the single images as you said.

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  • the tool it's really powerful but I think this is a huge limit for whom want to exploit to the max the tool itself, please give us a time of an update.
    I bought this extension and as i expected it's amazing but this limits all the developpers and so the absence of a wmv player it's quite odd.
    I renew my compliments for this great tool, I love it and I'm happy to have bought it.

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