I've come to write this after having a little look across the app store. I've been browsing in the "Release date" section of the App Store's categories today and I found something pretty shocking.
I'm not going to give any names, but I came across a company which was producing a lot of games. I've seen their name a lot over the past weeks in the "Release date" section and I've felt I have to say something about degree of quality control in publishing iPhone games. I did a background research and it became evident that the games were made using MMF2. Things like library graphics and high scores came across to me quite easily identified.
This company had published over 65 games (from a search, there could have been more but I don't know whether they were all loaded), most likely since the iOS exporter has come out. And as I looked through some of these games, I became pretty worried about the quality of some of the things I was seeing. Now I'm not trying to be arrogant and hold anybodies creativity back, but some of these games just looked lazy. I realize at the end of the day, it's down to Apple's quality control and somebody can publish as many games as they want, but I didn't feel it reflected too well on MMF2 as a development tool.
There was a price tag on a lot of these games and many of them had copyright infringing material, which could either be identified immediately or found in a quick Google search. I just want to send some sort of message across, referring to quality control. It's awesome using MMF2 to make iOS games, but I'm begging anybody here not to be lazy and produce countless games with no consideration towards quality. This sort of thing can be traced back to Clickteam's products (I was able to trace it back, so I'm sure other's could) and I really don't want Clickteam getting any negative opinions for things like this.
I'm sorry if this came across as arrogant or if anybody feels hurt by this (which I'd think most people wouldn't because I've seen the community here produce fantastic games), but it's just something I felt I couldn't hold in any longer. Making countless games is less likely to get you money than focusing on lower quantity, but higher quality games.