Dear community,
I have a very basic problem: I sometimes debug my iOS app in MMF2(Dev) on a PC with a smaller screen definition than the app's frames size, so as there aren't any scrollbars in the MMF2(Dev) emulator/debugger, I see my app only partially. I looked for a feature to reduce the zoom level, but didn't find anywhere.
Does anybody have a trick to reduce this window zoom, or scroll it at runtime?
Thanks in advance.
Size of iOS emulator/debugger window on PC
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I had the same problem...but I change my monitor to screen res 1600x900...it's really really bad work with low res monitor and I didn't found solution to this
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Grab the Ultimate Fullscreen extension, drop it into every frame and if your app is too tall for the screen (portrait) add an action to set it to full screen version 4 (match height) or if too wide (landscape) set it to full screen version 3 (match width). It will zoom out! That's how I develop for iPad 3 retina display.
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Drop this into your frame: Please login to see this link.
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Use the "Resize display to fill window size" property of the application. Then resize the emulator window as you like. You can, use the WIndow control object in the first frame of your app to do it automatically.
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Thank you all for your replies.
DistantJ => I can't add the Ultimate Fullscreen extension when my app is of type iOS application or Xcode project. It requires a Windows type of application, doesn't it?
Game_master, François => Both your solutions require ticking the "Resize display to fill window size" option, which is greyed when my app is of type iOS application or Xcode project. Do I need to switch to a Windows type of application in order to use your solutions?
I would like to have a solution compatible with the iOS types of applications. But maybe this doesn't make a lot of sense, as the debugger really doesn't render an iOS experience? At least these types of applications prevent you from using objects not iOS compatible...
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smart_fr - you can use Francois solution, just switch type to standalone, tick the box and switch type back to iOS.
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Aha so incredibly easy
Thanks a lot AyreGuitar!!
(PS: the other solutions work also with the same trick) -
Sorry to come back to this:
I have trouble using the "Multiple Touch" object in combination with any of the solutions above. It looks like the X and Y coordinates of touches returned by the "Multiple Touch" object don't take into account the resize of display according to window size. This leads to misplaced touches when the iOS emulator / debugger is resized.
François, may I ask you to confirm the issue? -
I certainly can confirm, as I did not takez the zooming factor into account when programming the object...
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Ok, I understand my issue now
Have we a chance to get a correction soon?
Or could you advice for a work-around?...Thanks in advance.
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Mmm, any idea François?
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I will add it to my list of bugs. So I'll do it in the coming weeks.
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Francois - Is the multi-touch with resize to fit working correctly now?
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