Hi
I have set the FPS to 60 and i'm using a 'RTS like' scrolling. Meaning if the mouse is on the right border of the frame, the frame goes to right, if it's left, the frame goes left, etc.
Sometimes when i scroll it's really laggy. I started deleting things to cancel out possible causes for the lag but that didn't help. Even happens when i just use a blank frame with only a quick backdrop.
Now, i found out that if i set the FPS to 100 the lag never happens. But i read somewhere that setting the FPS to 100 is bad.
What FPS value do you use? What are the arguments against FPS 100?
Also is there a more ressource friendly alternative for 360 aiming than this:
Set Scale: Sqr(((XMouse-X( "Line" )) pow 2.0)+((YMouse-Y( "Line" )) pow 2.0))
Set Angle: ATan2(Y( "Line" )-YMouse, XMouse-X( "Line" ))
?