Car Physics Engine help

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  • Hello!

    For weeks now I have been trying to create a good top-down car physics engine. I'm using Box2D v2.0.0. I know about the car example in the Box2D testbed, which is very simple and doesn't demonstrate sliding, handbraking, etc. The Chipmunk one does, however, but I want to work with Box2D v2.0.0 as it contains kinematic bodies and is the most updated version. I even tried converting the Chipmunk one into the latest Box2D version, but it didn't work well...

    I have found various car physics articles and tutorials for games but have no idea whats best and am not the best at converting the formulas into MMF2. Some of the ones I have found are as follows:
    Please login to see this link.
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    Oh and how cool is this - click the next example button a few times.
    Please login to see this link.

    I don't want it to be overly complicated, meaning I don't want things like weight transfer, gear shifting, etc. I do want just the normal accelerate, decelerate, braking, handbraking, turning, sliding and maybe drifting which would be similar. Of course, I realise this still won't be easy though.

    Anyone able to point me in the right direction?

    Edited once, last by Vetmora (July 3, 2012 at 4:18 AM).

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