For my online game I want an account to be created (in the form of an ini++) when the user logs in for the first time. I got this to work. However, if a second person logs in it will not save their data, only the first person.
My code:
Start of frame --> Send "1" to server on subchannel 2
Serverside:
"1" is received, PeerID of player = PeerID of lacewing --> Save INI to file
I came up with the conclusion that each INI++ object can only save 1 file. Is this right or wrong? How can it be fixed?