Hello
I still haven't figured this out.
The game is as follows: One is the host using Lacewing relay server and one is the client using Lacewing relay client (both v20). The host always blasts x and y coordinates of two objects to the client. Every now and then some other values get sent around.
After some time the coordinates stop getting blasted or received. What could be the cause for this? I checked everything. There is nothing that could deactivate the event that blasts to the client.
Weird thing is, the stuff that gets sent around still gets sent around.
'On error' doesnt give any message.
Surely someone must have encountered this problem.