I have been working all day updating my game Hungry Fish with a virtual joystick for the IOS version.
During debugging there are 2 pretty big issues i haven`t been able to address.
The framerate should only be 30, and it works on the simulators, but when i run it on my ipod touch it goes at superspeed, probably 60fps or even higher, how do i prevent this?
And perhaps worse, the graphics keep glitching, just showing black boxes instead of the actual animation. it`s usually flickering really fast between black and the correct animation. I am using a lot of scaling and rotating which is probably causing it somehow.. but i don`t know how to fix it.