Glitching sprites and uncapped framerate

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  • I have been working all day updating my game Hungry Fish with a virtual joystick for the IOS version.

    During debugging there are 2 pretty big issues i haven`t been able to address.
    The framerate should only be 30, and it works on the simulators, but when i run it on my ipod touch it goes at superspeed, probably 60fps or even higher, how do i prevent this?
    And perhaps worse, the graphics keep glitching, just showing black boxes instead of the actual animation. it`s usually flickering really fast between black and the correct animation. I am using a lot of scaling and rotating which is probably causing it somehow.. but i don`t know how to fix it.

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  • I sent it to Andos, but didn`t get any reply.. So if he`s away for a week now it`s going to take a while.. And especially if its a bug that requires an update of the exporter. Really a shame because the game would be ready now for the appstore if it weren`t for these bugs.
    Not sure what i can do about the graphic glitches, but is there anywhere in xcode i can limit the framerate? Or perhaps i should downgrade mmf and the ios exporter, because the game didn`t have these issues before.

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  • It sounds an unusual problem you have there, I realise it does not help but I do not experience the same. I think you will have to wait for Andos about the glitches in the display, but the obvious questions are what have you set your FPS to in the Application properties? if you've set it to 30 but you think it looks like it is running faster? Have you changed the default timer based movement from 50 down to 30 too?

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

  • Can I just ask if you're running the latest version of the iOS exporter? Is your build up to date? I know the uncapped framerate was an issue in an older build but I believe it was fixed. Perhaps you're not running the latest build??

  • The frame rate under runtime options is set to 30, i haven`t changed the movement timer, but the box is unchecked (not set).

    I am running the latest build of mmf. (R255) i don`t know where in fusion i can see the ios exporter version, but if i can get a link to the latest version to install just in case, that would be great.

    It`s pretty obvious that the game is running at 60fps. When i have a counter set to framerate it shows about 61-62. and it looks smoother than it should if it was actually running at 30, and starts lagging more easily when there are many object etc.

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  • 30fps cap is working for me currently, I always build a completely new xcode project when I test my app. using the latest official updates too.

    I will do some tests with my frame rates if I get the chance today to see if it's broken anywhere.

  • The framerate was already 30 when i started, the previous version already on the appstore runs at 30 as it should. And yes i build the entire project, as a "iOS final xcode project" since if it worked, it would be done and i could upload the new version to the appstore.

    Where can i find the latest installer for the ios exporter? a link would be great.

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  • in mmf2 go to help, then check for updates. It's what I do and the current build I have seems to be fine, i'm guessing you do this anyway. No idea where a direct download for the most up to date non beta release would be.

  • Benicle, you are positively awesome :D that did the trick!

    Now i only have the issue with graphics flickering into black boxes.. but since the game runs well, i decided to submit it to the appstore anyway, although it's still an issue that needs to be fixed and updated..

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