Before starting to test all my previous mfa's with the new beta and with both WebGL enabled and disabled, I tried the simple application with an active object, with Bouncing Ball movement, that bounces against Frame boundaries.
On Firefox 16, when WebGL is enabled, the app works with very bad performance (the object doesn't move smoothly), and in the Console I get these:
[13:28:11.219] An unbalanced tree was written using document.write() causing data from the network to be reparsed. For more information Please login to see this link. @ Please login to see this link.
[13:28:11.230] Failed to init WebGL; falling back to standard renderer @ Please login to see this link.
[13:28:11.230] [Exception... 'Component returned failure code: 0x80004005 (NS_ERROR_FAILURE) [nsIDOMHTMLCanvasElement.getContext]" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: Please login to see this link. :: WebGLRenderer :: line 13" data: no] @ Please login to see this link.
[13:28:11.230] Error: WebGL: Can't get a usable WebGL context @ Please login to see this link.
[13:28:11.230] Request for full-screen was denied because Element.mozRequestFullScreen() was not called from inside a short running user-generated event handler. @ Please login to see this link.
When WebGL is disabled, the app works with the same low performance, but I get only these on the Console:
[13:38:59.591] An unbalanced tree was written using document.write() causing data from the network to be reparsed. For more information Please login to see this link. @ Please login to see this link.
[13:38:59.602] Request for full-screen was denied because Element.mozRequestFullScreen() was not called from inside a short running user-generated event handler. @ Please login to see this link.
On Chrome 22, with WebGL enabled, the app works (with excellent performance), but in the Console I get this warning:
WebGL: INVALID_ENUM: enable: invalid capabilityPlease login to see this link.
With WebGL disabled, the app works with the same excellent performance, without anything in the Console.
On IE9, with WebGL enabled, the app works (with not so good performance, but better than Firefox), and in the Console I get:
Registry: Failed to init WebGL; falling back to standard renderer
Registry: Error: WebGL not supported
With WebGL disabled, the app works with the same performance, but I don't get anything to Console.