Nightmerica (In Development)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey guys, just thought I'd share some preliminary screenshots and videos etc of my second iOS release that I'm working on. We're going to be looking for testers (for a pc build) really soon, so I'm just seeing if anyone here is interested in helping out with that!

    View the full devlog on TIGsource: Please login to see this link.
    View the game on IndieDB: Please login to see this link.

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    Retro, Platform, Zombie/Other "Scary" Enemies, Arena, Suvival, Shooter for iOS/PC

    Nightmerica is a game about fighting your fears, and the monsters that live inside your head. In your boundless imagination, pretty much everything is out to get you - and it's only a matter of time until you're overwhelmed. The game is a retro styled platformer, consisting of arena based combat against hoards of varied and slightly terrifying enemies. It also features randomly generated guns, and mods to change their behaviour on the go. The full game will feature several maps and game modes (possibly) including; basic survival, defend the base, procedurally generated arenas and boss rush. The game is basically trying to capture the feeling of frantic fast paced action, combined with very satisfying combat and platforming controls.

    Features:
    - Randomly generated guns (better guns generated based on how far you get)
    - Crazy Zombies
    - A buttload of various monsters
    - Explosions
    - Retro platformer aesthetic

    Videos:
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    Builds:
    Soon...

    Sample Pics:
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    It's actually quite far along now, in terms of engine features... Way more than 1000 events by now too, haha.

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  • The performance really depends on the device, I've been very careful with code so far to keep it optimised but obviously every feature you add increases the number of events to evaluate each loop. I've got 60fps on everything current gen, iPad 1 / iPhone 4 / iPod Touch 4th Gen are the weakest devices you still get good performance on, but not constant 60 fps all the time. I imagine an iPhone 3Gs would choke pretty hard.

    I'm going to have to keep optimising it as I go, but 90% of the engine is done so it shouldn't be too slow. Once you play it at 40 or 50 fps it feels normal after a few minutes anyway, as long as the frame rate doesn't fluctuate I think it will be fine.

    Also; we are aiming to get our demo out tomorrow or Saturday, so that will probably change the direction of development away from feature adding for a while.

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  • So,

    THE ALPHA VERSION IS READY(ish)

    You can grab it from this page: Please login to see this link. which is on our temporary website. Please take care and read the information provided, it's very much alpha software.

    Here are some images from the latest build:


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    ratty: any questions in particular? I'll be glad to answer :)

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  • This looks really cool, especially with all the particle effects going on.

    Creator of Please login to see this link. & Please login to see this link.. Always working on some exciting game development projects! Check out the latest at : Please login to see this link.

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  • Brand new gameplay video, development is going well. FRACTURES music has come on board to provide the soundtrack and sound effect, check out Please login to see this link..

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    Follow us on twitter @VolticGames for frequent updates. And remeber, alpha available here: Please login to see this link.

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  • Sadly it's been a while since my last update, and there's not even that much to show since we've been doing a lot of bug fixes lately. The game is basically feature complete now, the bosses need some tweaking then we need to design the other maps.

    After that, we're probably all set for the iOS release milestone!

    So; since I can't screenshot much of what we've done lately here is a new youtube video:

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