Working HTML5 applications

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Is it worth it to start a thread for applications which we find exhibit no bugs? It might serve as a good indication of the abilities of the exporter.

    This is an example of a game sketch that uses a lot of Advanced Game Board Object actions and fastloops, toggling visibility of active objects on and off - and it works without any problems on Beta 3. You can use WSAD to move around and Q and E to rotate yourself.

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  • Super Bubble Blob 2
    html 5 beta Version 0.1, Tech Demo

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    Please remember that this is indeed a beta, everything is subject to change :)

    -knpmaster
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  • Français:

    Bonjour,

    J'ai bien l'impression que l'application fonctionne, le nom du jeu est you'll run or you'll die.
    Je vous le propose en Please login to see this link. ou alors en Please login to see this link. afin de pouvoir le comparer

    Note: le version SWF contient les objet Mochi et les menu tendit que la version HTML5 n'a pas.

    English (Google Translate):

    Hello,

    I have a feeling that the application works, the name of the game is you'll run or you'll die.
    I proposed in Please login to see this link. and then to Please login to see this link. so you can compare

    Note: version contains the SWF object Mochi menu and handed version that HTML5 does not.

  • Come and roll a sheep around!

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    (Eat the flowers by rolling yourself so that you're face down on them.)

    If you're on Chrome (I haven't checked the other browsers yet, but this is theoretically supported), you can also apply CSS3 transforms to the canvas to scale the game without having MMF2 do any more work. You can even apply 3D rotation - see Please login to see this link. if you really want to be a ponce.

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  • The error when hitting the edge of the screen is "ReferenceError: hoPtr is not defined". Probabily in the runtime source code a "this." could be missing. Could you try to run your game building it as an HTML5 project (not final)? If you do so, the runtime source code will not be minified, and the error could be understood. :)

    EDIT: Sorry I didn't see you posted the mfa in your thread. I've tried to build it as a normal HTML5 project myself and I've found a missing "this." in Movement.js. That's why your game crashes. :)

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    Edited once, last by K1kk0z90 (October 4, 2012 at 3:02 PM).

  • Hi all

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    This is my Caverns of Mars, build with HTML5 Beta 8 on 10 min. Just added input keys to control the astronot. 5 Levels.
    Left and Right arrow , X key for jump.
    There is a bug when you finished level, before jump to next level Line 445. on Firefox
    --------
    Error: b is undefined
    Source File: Please login to see this link.
    Line: 445
    ---------
    Hope you like it.

    Edited once, last by Sloxone: Bug Report (December 19, 2012 at 8:10 PM).

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