Slowing down a loop

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  • Make a new active object and place it off screen, then use one of it's Alterable Values to record how many loops have been executed.

    So if you want to have a loop the executes 50 times in 10 loop increments make events in this order:

    -While Active Object's Alterable Value A < 50
    -Set Active Object's Alterable Value A to Alterable Value A("Active Object")+10
    -Start loop "blah" 10 times

    -On loop "blah"
    -Do stuff

    There you go, a sub-loop that only executes a particular amount per main loop. :)

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