Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm using the aircraft which is a sprite in my game as the icon. However, when I try and use it a black background appears and I can't get rid of it...also the ship gets all distorted when I try to shrink it down to those icon sizes.

  • I'm not sure what the black background is, but have you tried just cutting out the image that you want, copying it, and then clearing the editor? As far as distortion goes, perhaps you need to choose an image which is simpler, and will fit within a circle, or square.

    Please send me feedback on my new 2D space shooter, It Never Ends. Please login to see this link.

  • I drew a circle after I cleared the editor and drew a circle in each frame of the editor. Compiled the program and it showed the icon with the Thunderbolt image, but when I went into the recycle bin my image I drew I could see. When I dragged the application out of the recycle bin and placed it back on my desktop it went back to the Thunderbolt image.

  • Okay, I think I've got it. Did you fill in every single graphic size for the icon? I tested this out. I did the largest icon only, and then made it into an application, and it displayed the thunderbolt symbol. I then put a circle in every icon size option, turned it into an application, and it worked.

    Also, please read the following from the help doc. It might resolve your black background problem.

    Icon
    Shows the icon of the application. Click on the Edit button to open the picture editor. You will notice that the icon is duplicated in different graphic formats : 256x256, 128x128, 48x48 pixels, 32x32 pixels and 16x16 pixels, in true colors, 256 colors and 16 colors. You must draw your icon in all the resolutions. When you build your application, Multimedia Fusion 2 will take the icons that are needed for the current build type. Note: only the true color images can have an alpha channel. These images are displayed under Windows XP or above. The 256 color images are displayed under the older versions of Windows when the desktop is in high or true color mode. The 16 color images are displayed when the desktop is in 256 colors.

    Please send me feedback on my new 2D space shooter, It Never Ends. Please login to see this link.

  • I took my image and resized it under each frame. I don't know if this was the right thing to do. I didn't re-draw the image I just simply resized it down until it fitted in the graphic area. (I have Windows Vista)

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