I find the OpenGL1.1 is slow when upscaling, my 240x180 game has slowdown on a quad core Nexus 7!
Beta 33
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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DistantJ,
My game runs very smoothly when was upscaling (in Galaxy S II).
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DistantJ,
My game runs very smoothly when was upscaling (in Galaxy S II).
Which version of OpenGL are you using for your game by chance?
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Es 1.1
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Hi all, finally come back from my vacation and I already try the beta 33, excellent work James with the exporter, incredible the addition of Open GL 1 and load times were completed. For my already the exporter is a step away from the RC, only reported these bugs that are essential:
1) SET MONOCHROME effect in beta 32 worked, since it placed the sprites in monochrome but with a transparency. Now in beta 33 sit in its original colors.
(2) The problem with the repeated sample, for example, I have a sample (explosion) I use it with quite a few collisions and does not work.
(3) This started in beta 32 and stays in 33, the addresses are up and down the Joystick does not read. I have two guns in my game can be directed to the sides and also above and below, strangely it only works on the sides. In Windows, iOS and HTML5 works perfectly.
(4) The lag of the samples with loop always stops a little when the sample is repeated. For example a sample from a robot that walks, hear silence from step to step.
(5) This is not a bug but rather is a request, James think you can implement an extension type iOS Video to play on MP4 intros in our games?
Thank you and again I congratulate you, François and all equipment in CT that is working on this exporter.
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I still get some serious slowdown in MANOS, once I get to the level which scrolls vertically. Note that this is a low res game running on a Nexus 7, a very powerful device.
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Ah, cripes. I've reached the max number of installs of the exporter and/or MMF2 again. I swap computers around a lot, and MMF2 is one of the first things I install, so... eh.
Guess I'll PM Yves to see if he can do something about it. Until then I'll have to use my old laptop and desktop to compile.
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After testing this version today I am actually very optimistic about this runtime. A whole game compiled and ran without failure and with reasonable performance as well on my Nexus 7, without any attempt to optimise the game. One problem I have run into is that the triggered joystick actions don't fire. "Moved up" for example. The repeat-while conditions work but not the triggers.
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I just tested the action answer questions. I used to pause the game, here is the action:
In properties :
Continue=false
Quit=true
When hit true application restart.
When hit false,game continue but no music are playing,only sample.On Ios it's work fine. -
Are there shaders that work with Andoid GL 2 exporter yet?
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Shaders will be implemented when iOS supports them (so I guess Andos is your man).
Q&A issue noted.
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Quote
I still get some serious slowdown in MANOS, once I get to the level which scrolls vertically. Note that this is a low res game running on a Nexus 7, a very powerful device.
Yeah, this problem sometimes it happens here too in Lilium (side scrolling). That problem don't happen in a specific level, so I think this is not a problem with the game, but with exporter.
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Hi,
Just to mention that the beta did not appears in the available building list today 10/04/2012.
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Hi,
Just to mention that the beta did not appears in the available building list today 10/04/2012.
Re-downloading it should fix that. -
Thanks!
worked it!
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Incase you were wondering, it seems the betas are "reset" at the beginning of every month.
On a side note, are we going to get a change log for this beta?
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