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Is it possible to create and loop a sound in Frame 1 which continues to play over a frame change on iPad? Doesn't seem to work (cuts off on new frame)...but not sure if someone has found a setting to do this (e.g. channel number or uninterrupted)
Aha! I missed 'play sounds over frames' in the options. Thanks so much for that guys! If only the IOS video object playhead could 'jump to frame / milliseconds' as an action while playing (and play, stop and pause) my life would be complete and I wouldn't need to keep jumping frames to control the video!
jregork - I think there's a problem with sound stopping if you restart a frame, but should be fine if you jump to another frame and jump back. Not sure if this is fixed in latest beta.
Nah, it's happening with Jump to frame and Next Frame commands. The music starts playing on the "Spicy Gyro Presents" Screen, and is meant to continue playing until you either start a level, or jump back to the "Presents" screen (where it stops any sample playing and begins playing the title tune again)
jregork - Does it happen on PC or only on your iOS device? If only on the device it might be a lack of memory - how big is your music? Is it in MP3 format or WAV?
Only on ios that I've noticed (I usually keep the sound down on PC so as not to kill myself after hearing the themesong 20 billion times). The music is in mp3 format.