Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • You probably need to download the latest Xcode, that's what I had to do.

    You might have to update Lion, as I also had to do. I had a minor panic when it said I needed a newer version of OSX to run the latest Xcode, as I thought it was suggesting I need Mountain Lion (and hence a whole new mac!) But that wasn't the case, I just had to update Lion, so it was fine :) (for now...)

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  • You probably need to download the latest Xcode, that's what I had to do.

    You might have to update Lion, as I also had to do. I had a minor panic when it said I needed a newer version of OSX to run the latest Xcode, as I thought it was suggesting I need Mountain Lion (and hence a whole new mac!) But that wasn't the case, I just had to update Lion, so it was fine :) (for now...)


    I thought any mac that can run Lion can also run Mountain Lion

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  • I think they've dropped support for my 2007/2008 macbook. Something to do with the graphics card I think. I'll have to check this when the time comes when they force the upgrade on me :/

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  • Now I'm getting this. I think I'm almost there what do i do now?

    No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.

  • I forgot to post in this thread it seems (you got this by email)

    We will release a fix for iOS6 as soon as we can.

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  • TheCrimsonTaco - Longshot, but in XCode > Organiser have you clicked the button 'Use for development'?

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  • I upgraded to latest ios on my iphone, latest OSX on mac, and have xcode running fine. However, my application is forcing to portrait orientation on the iPhone! Is this an iOS 6 issue, or something else?

    What other 'fixes' are required for iOS 6?

    EDIT: Actually, this landscape issue is on the MMF2 side. In 5.1 simulator my app displays in landscape fine, but in 6.0 is goes to portrait. Damn! Today I was due to start testing my game on iPhone!

    Here's hoping for a fix pronto. In the meantime, anyone know how to rollback an iPhone?

    Edited once, last by TJ (September 25, 2012 at 3:02 PM).

  • The current beta gives compiler warnings because of API changes and might refuse to run on new devices such as iPad3.

    It is because apple has removed support for the 'armv6' architecture which was the only supported architecture back on the early devices (such as iPhone 2).
    Since 3GS they have been using armv7, and now with iPhone5 they are starting to use "armv7s".

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  • The new beta for iOS will change the architectures property:

    Default architectures: XCode will decice which architectures it compiles for (with iOS6 SDK this will be armv7 and armv7s - for iOS5 SDK this will be armv6 and armv7)

    All architectures: This will be armv6, armv7 and armv7s (armv7s only if you have iOS6 SDK). Please note that this is for compatibility for old devices only. XCode 4.5 with iOS6 SDK will complain about armv6 not being supported and generate a bunch of warnings.

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  • The new beta for iOS will change the architectures property:

    Default architectures: XCode will decice which architectures it compiles for (with iOS6 SDK this will be armv7 and armv7s - for iOS5 SDK this will be armv6 and armv7)

    All architectures: This will be armv6, armv7 and armv7s (armv7s only if you have iOS6 SDK). Please note that this is for compatibility for old devices only. XCode 4.5 with iOS6 SDK will complain about armv6 not being supported and generate a bunch of warnings.

    Do you mean MMF will decide?

    Also, will we still have the choice to limit the architecture manually? I know my games won't run on pre-3Gs devices anyway, so I always choose armv7 in MMF and Xcode to keep people with those devices from downloading.

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