Crash after connecting to Game Center on iOS6

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  • OK, since my users have updated to iOS 6 they (and I) have found they can't start my game without switching off Wi-Fi, as it crashes once it's connected to game center. Obviously this is an important issue!

  • Nope, I only use high scores.

    AWESOME Land works fine, the only difference I can see between the two is that AWESOME Land uses "User is authenticated" whilst MANOS uses "User is authenticated + Only one action when event loops", and this is where it crashes.

    I will remove the "Only one action when event loops" and see if that eliminates the crash.

  • This glitch is still happening, despite being reported fixed! This is really high priority guys, our games will be crashing on every new iPhone until CT find a fix and Apple approve our updates.

    [self presentViewController:viewControllerToPresent animated:flag completion:nil];

    I noticed this:

    CRASH: Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES

    Reading about it apparently there are issues with GC in iOS6, it's a bug reported by apple with suggested workarounds...

    Edited 2 times, last by DistantJ (October 10, 2012 at 1:47 PM).

  • Hi, I'm having this issue on the latest beta [5] as well.
    Using the newest version of XCode.

    I'm using an iphone 4 and an iphone 5 to test and they both have the crash problem. It doesn't crash until the application tries to connect to GameCenter.
    The iphone 4 is on iOS 5.0 and the iphone 5 is using iOS 6.0.

    Please fix this soon. It breaks all my current apps.

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  • I can confirm this, just signing the player into gamecenter on my title screen crashes my app on most devices. Apps built using earlier versions, for iOS5, work fine so old games aren't affected.

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  • Andos,

    I've tried this just in iOS Simulator....it's seens that fix the crash...but it's strange, in iPhone5 when it show the gamecenter connect screen that ask you login and pass, the simulator turned my iPhone5 to portait mode.....

    I don't know if I'm doing something wrong in MMF2 about gamecenter because I've never used this before...I just created a sample app now just to test the crash...and about the crash, after I've changed the line 33 of "RuntimeIPhoneAppDelegate.m" the crash stopped :)

    maybe someone can write a gamecenter tutorial? I just want to show highscore when the user click on a button on a especific frame.......I have no idea how to do it, I need to create a leaderboard on iTunes? I really dont know how to use gamecenter object :/

    Best regards

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  • I need to create a leaderboard on iTunes? I really dont know how to use gamecenter object


    You need to create the game on iTunes, then you can activate leaderboards for it.
    In MMF, add the GC Connect and the GC Leaderboard object. Set the leaderboard ID in your object (same as in iTunes). Then you can load names and scores and display the leaderboard after clicking a button.

    Read the help of these objects, you'll also have to deal with player authentication. If he isn't signed in you can launch the GC login when he wants to access the leaderboard, but only a few times. Then the login is simply supressed and you can't detect this state. When this happened, the player has to launch Apple's Game Center app to sign in and then return to your game. Pretty stupid how Apple handles this. To be on the save side, I always show a hint to the player if he wants to access the leaderboard and isn't already signed in.

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