XNA, An unnamed file was not found -unable to publish

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  • I can't build an XNA application. When I select build and point to the SLN file, I get "an unnamed file was not found." If I try to build and save a new SLN file it says "point to the SLN in the root of the folder."

    MMF 2 w/XNA Exporter
    Windows 8 RTM (msdn)
    Windows Phone SDK 7.11 update installed

    The game I was working on was getting the same issues, so I started over with just trying to create a simple app.

    1-Open Visual Studio for Windows Phone 2010
    2-Select XNA WIndows Phone Game (for WP 7.1) template
    3-Name the solution
    4-Let VS create the project
    5-Save
    6-In MMF2, selected NEW
    7-changed application type to XNA Windows Phone application
    8-added a spaceship from the library
    9-set motion to bouncing ball
    10- set event to bounce off walls
    11-saved mmf game
    12-Selected File>Build
    13-error "an unnamed file was not found"

    I even uninstalled and reinstalled the XNA exporter.

    Any assistance is appreciated since I bought MMF2 and the XNA supporter specifically for WP development. I have the Microsoft creator requirements, too.

    Thanks,
    Steve Bucci

  • I can't build an XNA application. When I select build and point to the SLN file, I get "an unnamed file was not found." If I try to build and save a new SLN file it says "point to the SLN in the root of the folder.

    I dont understand. When you say "Build a new SLN" file, you mean Build a XNA Windows Phone project?
    The correct procedure is :

    1. Select XNA Windows Phone project in MMF
    2. Build your game, this will create a correct project structure folder (you must NOT create a project under Visual to use it later)
    3. Open and compile under Visual Studio, it should work
    4. You can now select "XNA Window Phone Application" as a build type

    Please tell me if it works (there maybe problems under Windows 8 that we are not aware of). Also do you know that you can find the documentation about the XNA runtime in the main help file, section "Distributing / XNA" ?

    Francois
    PM: Please login to see this link.

  • If I try the BUILD>APPLICATION option and I have never created any project in Visual Studio, the message I get is "Please use the SLN file in the root of the Project folder."

    I have looked at the documentation, but it basically says use BUILD>APPLICATION and it should work, and then I can pull it into Visual Studio.

    So, that's why I tried creating the project first, but nothing seems to work.

    Any log files you need to troubleshoot potential WIndows 8 issue?

  • Can you try building it again without doing steps 1 thru 5 in your first list?
    Let MMF create everything before you open up visual studio.

    When you go to build - Application do you get the prompts for the project name and project path?

    Please login to see this link.

  • Yes this is what i wanted to say : the project must be created by mmf and NOT by Visual Studio. Select "xna Windows phone project" as build type in the application properties , build your game, and it will work...

    Francois
    PM: Please login to see this link.

  • I installed beta 34 for the exporter and the fix this morning. The "XNA Phone Project" versus "XNA Phone Application" is where I think I was going wrong. Once I changed the build type from "Application" to "project" It asked me for a project name, made the SLN, and it opened in visual studio.

    Thanks

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