I have a Lives object in my game and I can get it to subtract when a collision occurs. What I can't get to happen is to have an action actually work when "All Lives are Destroyed" condition is done. I want it to go back to the start screen. I have that jump set under the condition linked to the storyboard control but it doesn't work.
Is there something fundamental I'm missing. I looked through the forum and the help file, so it seems like I must be since I didn't see the issue anywhere else.
Any assistance is appreciated.
Creating an XNA phone application if that matters.