Oddplanet tech demo (Limbo like game)

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  • Hi, i'm working on game similar to Limbo. It's game about girl which rocket was destroyed and she crushes on the unknown planet.

    Please login to see this picture.

    For all users who can try please tell me:

    1. How long did you play to finish demo (end is when girl falls asleep)
    2. Waht do you like
    3. What don't you like.
    4. Any sugestions idead etc.

    Controlls: arrows + space for some actions (push, pick up ...)
    Music and sounds are stereo so important is to use headset :).

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  • I really like the art style and atmosphere. Visually it's different enough from Limbo to stand on it's own. I love puzzle platformers, so I'm digging this. I do think the running speed might be a bit too slow. I'm also running into an issue where I can't get passed that walking thing with glowing orbs all over it. Every time I throw a rock at it I get caught in it's blast radius and die.

    EDIT: I figured out how to pass him

    I like what you have here. Keep going with it.

    I think you should have the background layers scrolling at slower speeds. It would give more depth to the visuals and improve the feel of the game a lot. Adding a little vertical gameplay could be good too, so all the movement isn't just left to right. But you've still got a lot to do. That may already be in your agenda.

    It took me about 5 minutes to finish. That's an estimate, as I wasn't keeping track of time.

    Edited 3 times, last by ViktoROBO (September 27, 2012 at 6:29 PM).

  • Target is an Ios platform so on lower devices parallax in this game work slow and i resigned from this. I will improve vertical gameplay too. Yes is a lot things to do, im still working on this and im creating all alone from design to graphics, animations, sounds, music and programming :).

    Edited 2 times, last by krolik (September 27, 2012 at 6:50 PM).

  • It's hard work. Just getting the motivation to do all this on your own can be tough. I'm trying to do that now, but I think my ambitions may be set too high for my first project. I think I need to set this idea I have aside 'til I have more experience.

    Any plans to release on Android devices when that is available?

  • Congratulations Krolik, i enjoy plaing the demo and this is definitly a game i would play from start to finish!

    HOW LONG DID IT TAKE
    I actuall times myself but forgot the time :P
    It took me about 15 - 20 minutes give or take.

    WHAT I LIKE
    - Cool graphical style
    - Excellent Audio imo
    - The mystic feel of the game ( Graphics and Audio come together very well and create an interesting and mysterious place which peeks ones interest )
    - Plants react to Players presence ( nice touch, comunictaes a strange and mysterious alien planet )
    - All special effect and rain fits nicely and look good

    WHAT I DIDNT LIKE
    - The starting monolog text was out of bounds on my laptop
    - The starting monolog text breaks with the pixelated style of the game
    - Sprite freezes in air if your jumping durring first encounter
    - In may situations the Speach Bubble is outside the screen if you jump ( it would be better to have a restriction preventing boubble from getting out of bounds )
    - Durring the first Enemy encounter i feel the Player should be given more leverage/ time ( It feels a little unfair how you have to rush so much, first time players do need a chance to get it right without nessesarily allways failing the first time )
    - Sentances are broken down a little too much at times:
    "This is starting"... "to get out of hand"
    "I dont even know"..."where i am"

    SUGGESTIONS
    - It would maybe be better if the Player can pick up a Rock, move around, and throw it by pressing a secound time ( as opposed to picking up and throwing as 1 action )

    ...
    You seem to have a good thing going here, keep it up!

    How can i change username and display name?
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  • I've finished in 13 minutes.

    Great atmosphere, good music and ambient sounds.

    When we press F2 and reset, the rain and fire sound effects keeps playing.

    SUGGESTIONS
    She could have a high accelaration (accelaration, not speed).
    Lower the fire volume a bit.
    The first time she speaks, she could speak in bubble. The font and even her picture don't match graphics IMO.
    Like King_Cool said, we could decide when we throw the rock.
    When she give hints. If we leave a screen and then reenter the screen she could give hint again. It would help people who didn't read the hint.

    ................

  • my play time: 5-10 min
    I spent most time trying to kill that monster (meybe because I want to kill him before he turn back :) )

    What I like:
    - atmosphere! (I love that kind of games)
    - graphic (most of)
    - sounds
    - mushroom trap!

    what I don't like:
    - that face on the begining of the game. I think it's bad idea to show something like this. Better stay with that speech/think bubbles.
    - I heard in the background dogs and crows, maybe change them to more alien sounds :)
    - I don't like her eyes, looks like blurred jpg file, sharp pixel will be better I think

    Sugestions:
    - I think you should "close" the player path on the beggining and on the end (with some rock or big tree maybe?) because now it suggest that I can go there (I hope you know what I mean? [jak nie to napiszę to po polsku :D] )
    - girl stands in the air (after fallen tree - second screen). You should correct this. Please login to see this link.

    Ideas:
    - when I played 1 time I thought that that rock on the end is some kind of mouth of creepy stone creature :)
    - I like that spiral plant with hanging lights on second screen. Maybe some kind of sound puzzle? (touch the lights and play specific sound combination)

    good luck

  • Many testers proposed me use boubble chat for first monolog, so i think its good idea, I can fix it :). Hymm dog's like sound are in background music... on this planet can lives similar creatures :) crows of course too. I sent you pm.

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