Runtime Crash While Testing If An Object Is Clicked On

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    The crash happens when you click on a raindrop.
    It's meant to move.

    It works fine on PC run time but crashes out of the app on the emulator and vita device.

    I've also attached the output log.

    Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object


    at RuntimeXNA.Banks.CImage.pixelIsSolid (Int32 x, Int32 y) [0x00000] in <filename unknown>:0


    at RuntimeXNA.Sprites.CMask.createMask (RuntimeXNA.Banks.CImage image, Int32 nFlags) [0x00000] in <filename unknown>:0


    at RuntimeXNA.Banks.CImage.getMask (Int32 flags, Int32 angle, Single scaleX, Single scaleY) [0x00000] in <filename unknown>:0


    at RuntimeXNA.Sprites.CSpriteGen.getSpriteMask (RuntimeXNA.Sprites.CSprite ptSpr, Int16 newImg, Int32 nFlags, Int32 newAngle, Single newScaleX, Single newScaleY) [0x00000] in <filename unknown>:0


    at RuntimeXNA.Sprites.CSpriteGen.spriteCol_TestPoint (RuntimeXNA.Sprites.CSprite firstSpr, Int16 nLayer, Int32 xp, Int32 yp, Int32 dwFlags) [0x00000] in <filename unknown>:0


    at RuntimeXNA.RunLoop.CRun.getMouseOnObjectsEDX (Int16 oiList, Boolean nega) [0x00000] in <filename unknown>:0


    at RuntimeXNA.Conditions.CND_MONOBJECT.eva2 (RuntimeXNA.RunLoop.CRun rhPtr) [0x00000] in <filename unknown>:0


    at RuntimeXNA.Events.CEventProgram.computeEventList (Int32 num, RuntimeXNA.Objects.CObject pHo) [0x00000] in <filename unknown>:0


    at RuntimeXNA.RunLoop.CRun.f_GameLoop () [0x00000] in <filename unknown>:0


    at RuntimeXNA.RunLoop.CRun.doRunLoop () [0x00000] in <filename unknown>:0


    at RuntimeXNA.Application.CRunApp.loopFrame () [0x00000] in <filename unknown>:0


    at RuntimeXNA.Application.CRunApp.playApplication (Boolean bOnlyRestartApp, Double time) [0x00000] in <filename unknown>:0


    at RuntimeXNA.AppMain.Update () [0x00000] in <filename unknown>:0


    at RuntimeXNA.AppMain.Main (System.String[] args) [0x00000] in <filename unknown>:0

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