Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi everybody, I was thinking we could set a standard of reporting bugs in the beta version.

    Sometimes we make mistakes and overlook your bug report. Please help us make it more visible by doing this:

    One bug per thread
    This means that you create a new thread explaining each bug you experience. Please don't post bug reports in the beta release-threads. :)

    It will also help us a lot if you can recreate the bug in a new small example file and upload it with the report.
    You people are excellent at finding bugs and we really appreciate it, but sometimes you know more about the bug than what you write down.
    This makes it hard for us to guess what you are doing and it often results in us not being able to reproduce the bug.

    If you don't know where the problem is you can email us your full game if you wish. We will never forward it to anyone outside Clickteam and we will delete it after we are done fixing the bug.

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • BUG: I have a event AWAYS> Set Counter to: Random(99999)

    this was to simulate a counter score like when you finish a angry birds level.....but it was stopped in 0.

    In MMF it's everything ok....but in iOS Simulator this is not working. I've not tested in device yet because I need to register in Apple Developement Community and pay 100USD

    Please login to see this link.

  • Now I found it, didn't even know about this option. I already submitted my universal app. Now, is it bad that this option is set to NO?

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

  • I had no problems to validate and submit for review. An error message would have saved me much time, I'm already too late. But since this flag needs to be YES for iOS-only apps I had to resubmit.

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

  • If I use the following commands on ios are restarted all sounds.

    - Pause all sounds
    - Play sample x

    bug 2

    if I close and reopen the application, the sounds that I had paused are restarted

    Edited once, last by mcm85 (November 17, 2012 at 6:42 AM).

  • mcm85: I somehow missed these bug reports. I can only refer you to the very first post in this very thread: Please post each bug you find in it's own seperate thread. :)

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • Anders: maybe people are completely missing the point of this thread because the title sounds like it is where you report bugs. Possibly rename it to "Procedure for reporting bugs (PLEASE READ)" ?

    Reg

    Please login to see this link.

  • In the very latest ios my layers aren't working and/or hidden text isn't becoming visible when needed.
    There is also a bug that when I return to the main home screen it crashes the app.

    Using the latest beta and the latest mmf

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!