That's the same issue I was having.. I just put it live and didn't spread the word yet.. so I could test it myself.. and it was working just fine
In-App Purchases - a guide
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Reviving this topic.
I am playing with multiple IAP's (Consumables)
Is this the way how i can do this as well?Requesting 5 prices and set it for 5 different strings
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Perry: Did you determine if the approach you show in that image is correct? Or should you do the requests one event line at a time?
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I use it as shown in the image, and works great for me
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I read through this thread and I'm still a bit unclear how to make the in-app purchase have an effect in the game.
For example, I want to disable ads with an in-app purchase.
How do I make it so that the app knows that the purchase has happened? How is this info obtained and stored by the app? Sorry, but I've never done this before. Thanks,
Brett -
I've Added in-app to my app but i Don't know how to test them.
On App Store Connect I've created the IAP objects, but i can't set them to a test flight item, it seems that i need to add them to a release version. As i already have a review pending, i can't add them right now.Is there any way to test the IAP (and achievements?) without releasing the app new version?
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To test in-app products on iOS, all you have to do is configure them in App Store Connect. You don't need to submit them along with your TestFlight builds.
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I think I've found my error, i set the "product id" in "request paylment for" instead of "product name".
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I think I've found my error, i set the "product id" in "request paylment for" instead of "product name".
It seems that CF says "product name" but it stand for "product identifier"... So i'm lost, i can retrieve the price of my products, but i can't buy any of them.
I also get the "On any invalid identifier" true for my only item that is non-consummable.I Don't find any help, everything is outdated or broken links.
So, in my app, i use -Request information for "com.dobermannstudios.spartanrunner.iap1"-, i can retrieve the price with -On request response for "com.dobermannstudios.spartanrunner.iap1"-.
But When i try to do a purchase with -Request payment for "com.dobermannstudios.spartanrunner.iap1" quantity:1- it does Nothing.I've created a sandbox user in the App Store Connect, and I've connected the account to my iPhone instead of my dev account. But it Doesn't change anything. I can't connect to this account in 'ITunes settings" it says that this account is not available at the moment. I've created it days ago so i Don't understand...
My app was rejected because the IAP buttons doesn't work. I've set up everything and can't find Why it doesn't work.. -
Finally, I've Added a debugger to test every line, it doesn't works ad it says "invalid" for every item. using "com.dobermannstudios.spartanrunner.ITEM" seems to doesn't work.
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Hi, did I talk to you on Facebook?
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product identifier is the name you set in teh appstore
did you follow this
QuoteTo test in-app products on iOS, all you have to do is configure them in App Store Connect. You don't need to submit them along with your TestFlight builds.
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Hi, did I talk to you on Facebook?
Yes it was me. Thank you.product identifier is the name you set in teh appstore
did you follow this
I did. But When i ask for the product identifier, it says "invalid identifier" for each item.I've recreated every item, Perry told me using the App bundle name in the ID can be buggy. So i created new item with new ID and used the ID for the name as well:
Please login to see this attachment.In CF i do this:
Please login to see this attachment.And it result with the error "invalid id".
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I really don't know what is going wrong. Here's what you could do. Please run your application from Xcode, make a purchase and post all of the output of the Xcode Console. Maybe this will help us spot the culprit.
Just in case, this is what the Console looks like in Xcode:
Please login to see this attachment.Source: Please login to see this link.
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Maybe you're missing something. Please check this official documentation from Apple: Please login to see this link.
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I'm reading the documentation, i found Something i haven't done before : Certificate of Foreign Status of Beneficial Owner.
I've accepted Something but never configured this (wasn't really easy to find that there was Something to do here).Now my Paid app status changed:
Please login to see this attachment.Maybe this part was the missing link to makes everything to work?
[EDIT]
Finally! It works! This document was the problem! -
Glad you solved your issue. So my previous statement wasn't accurate enough, sorry for this.
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Apple can be misleading with what really the issue is. Glad that you found what the issue was..
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