Build 256 - beta 4 - [bad]

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The 4th beta of the build 256 of the iOS runtime is available (build 256.22).

    EDIT: this version was removed, the iOS runtime in this version was the previous version.

    And for the ones how use the English Unicode version, here is the Please login to see this link..

    Make backup copies of your MFA files before using this build, just in case there is a problem and you need to switch back to a previous build. PS: if you want to reinstall a previous build, press SHIFT+CONTROL when you click the Start button in the installer, to force it to reinstall the main program files.

    Thanks for testing!

    Yves.


    Bug fixes and new features in Build 256 - Beta 4

    - iOS6 : Orientation fix for some landscape modes
    - Crash in ForEach object
    - Counter and Score objects not visually updating their values sometimes


    Bug fixes and new features in Build 256 - Beta 3

    - iOS6 : Orientation problem is now fixed.
    - iOS6 : Game Center Connect crashes when authenticating the player.
    - iOS6 : iAD fixed - note that Apple has phased out landscape ads, they are no longer supported.
    - Flocking object has been ported.
    - Fixed possible crashes in the Dead Reckoning object.
    - Small optimizations.

    Note for extension developers:

    - iOS6 replaced the 'presentModalViewController' with the new 'presentViewController' with a completion handler. We have added a simpler version of 'presentViewController' into "MainViewController" that if compiled with iOS5 SDK uses the 'presentModalViewController' method and with iOS6 SDK uses the new 'presentViewController' routine but with no completion handler. This is the preferred way to show your view controller unless you need to use the completion handler as it will work for all users regardless of the SDK they use.

    - The runtime now has an 'omnipresent' objectSelection class present in the CRun class (typically accessible through ho->hoAdRunHeader->objectSelection)The old method of allocating an instance of the class still works, but it is preferable to only use the instance in CRun.


    Bug fixes and new features in Build 256 - Beta 2

    - Fixed several memory leaks
    - Fixed freeze in 'Last object has been destroyed' condition
    - Bug in Advanced Path Movement when clearing the path (CArrayList bug)
    - Mersenne Twister returned bad floating point values
    - Fixed drag-drop for non-active objects
    - Fixed drag-drop movement when scrolling the screen
    - Crash in iOS Store when switching frames before a request finished
    - Frame color was still set and read wrong
    - ForEach crash when no objects were available for the loop at the time of the action
    - Button object now supports the 'Checkbox' setting and shows an iOS Switch control (ON/OFF).
    - String object crashed when getting the N'th paragraph
    - Crash when getting a filename parameter (selected from a common dialog) in the Unicode runtime
    - Active Picture object supports wrapping on/off setting
    - Active Picture Object now attempts to load the image from the cache if no internet connection is available
    - New "Display" property in the iOS Application property page, allowing a fine control of the application display on the device. More information in the documentation (Distributing / iOS / iOS properties).
    - Active/Background System Box could crash when getting it's current string if it didn't have any from the start of the frame
    - Added backdrops could disappear during scrolling while they were still on-screen (hotspot was misaligned in the visiblity calculations)
    - Space Invader movement stopped working if the "master invader" got destroyed (all objects stopped moving)
    - Space Invader movement crashed sometimes when destroying an object with the movement
    - Two crashes in button object related to retrieving it's current text
    - iOS Video object could intercept mouse clicks (touch input) even when it was destroyed
    - New actions in iOSVideo object : Play, Pause, Stop, Set playback time, Begin seeking forward, Begin seeking backward, End seeking
    - New expression in iOSVideo object : Get playback time
    - Strings used as parameters of events were corrupted after a jump to frame jumping at the same frame
    - New Launch image landscape property for iPad projects in the iOS application properties page
    - PC runtime: an optimization has been made for scrolling games that contain lot of backdrop objects on layers above the first one and heavily test the collisions with the background.


    Bug fixes and new features in Build 256 - Beta 1

    - No more compiler warnings when using XCode 4.4
    - Hang in Bin() expression
    - Crash in Val() expression
    - Array object garbled up it's entries when expanding the array
    - Active/Background System box bug in multiline text alignment
    - The current device orientation would sometimes not be updated
    - Score object would sometimes not update its display of the score
    - Fixed hidden layers reappering when restarting the frame
    - Counter objects would not show an initial value of -1
    - In a rare case textures would turn into black boxes
    - Embedded binary files are now properly supported in the runtime - most objects support loading directly from them. No more need to use XCode resources.
    - List object: Would sometimes not read the very last line in the file (and other extensions)
    - AppDrive$, AppDir$ and AppPath$ now just return empty strings (as all file paths on iOS should be relative)
    - List object did not load the list content in unicode version
    - Camera object : crash in sounds when recording a video
    - Camera object : the object memory was not released at the end a frame
    - Crash in sound initialization
    - Crash of the program in Release version
    - Frame background color was incorrect (bad red value)
    - RGBAt function of active objects returned wrong numbers
    - Lives and scores were always 0 in a sub application
    - Pasting an object on the right or bottom of the frame did not paste it.
    - Load and Save actions are implemented in the Edit Box object
    - Button object crashes related to its text retrieval expression
    - Important change: Subfolders for files are now supported globally. Before it just removed the folder component.
    - New extension port: Dead Reckoning object (needs testing)

    For iOS extension developers:
    - New API for listening to some iOS system events
    - New easy function to retrieve the NSData of a named resource (be it local file, xcode resource or embedded binary file)
    - Moved common and useful extension info routines from CExtension to CObject (such as setting and getting positions and more).
    - New simple convenience functions to convert between radians and angles (degreesToRadians(), radiansToDegrees())

  • virtualrom:
    I could not reproduce this. I tried all sorts of different configurations with the counter object and they all worked.
    Is it possible to have an example file of this? I may just be misunderstanding what you did :)

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • Does this contain any fixes for MMF, ie: the layers extension or will I need to copy over the patch layer extension Yves posted?

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

  • Maybe it's just me. But the orientation issue has not been resolved yet. Doing the same exact thing as beta 3. Stretch to fill is the only one that works correctly. I've tried rebuilding the xcode project and cleaning it in xcode.

    This was tried on the iOS Simulator. I haven't had the chance to work with an actual device yet.

    Please login to see this link.

  • I hope xhedgehogx has done something wrong here, we NEED this orientation thing fixed, people are getting really, really pissed about the iOS6 crashes and I'm losing sales thanks to the one star reviews they're leaving.

  • I've tried it on my iPhones. Yeah, it's still having the exact problem.

    Stretch to fill (again, looks great at native res on iPhone 5):
    Please login to see this link.

    Fill Inside and Adjust:
    Please login to see this link.

    Fill Outside:
    Please login to see this link.

    Please login to see this link.

  • I've sent him the mfa I think when beta 3 was new. And resent it with my latest PM. MCM85's method is a working method. Beautifully, infact. However, when testing in MMF2, you're unfortunately stuck with a 640x640 screen. But, the way I have my UI elements set up, it just looks like a 640x640 iOS screen.

    Edit:
    Please login to see this attachment.
    Yep, I can confirm this method working fine on all devices (including 3GS resolution not pictured). I haven't tried it on iPad 1 or 2, but I assume it looks good on those too.

    Please login to see this link.

    Edited once, last by xhedgehogx (October 5, 2012 at 5:03 PM).

  • crash with foreach object
    error code:

    #import <UIKit/UIKit.h>

    int main(int argc, char *argv[])
    {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    int retVal = UIApplicationMain(argc, argv, nil, @"RuntimeIPhoneAppDelegate");
    [pool release];
    return retVal;
    }
    I tried deleting the object foreach, and it works
    I have send the file at francois on the French forum

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