Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Quote

    BUILD FAILED C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:518: Unable to resolve project target 'android-14'

    I'm getting that having just installed this... I don't have API 14 (4.0) installed and it didn't seem to need it before... installing API 14 cures this (unsurprisingly!). Is this API requirement by design?

    Edited once, last by Simon: I can't type properly anymore ;) (October 12, 2012 at 12:26 AM).

  • I also got this message in a popup dialogue when trying to build and run something (which admittedly I've not tried to build before):

    Quote

    The central directory was not found in the archive (or you were trying to open not the last volume of a segmented archive).

    The build process just halts after this. I will email you this file so you can check it yourself James :)

  • Is an "Ad Replacement" image for when an ad is unavailable still in the works? I've coded one myself that works fine, but I'd rather use an officially implemented version.

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  • Excellent! I have just purchased the Xperia U so I can test with this alongside the tablet. I am devoting this entire month to Android development!

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    Danny // Clickteam

  • Great to see an RC of the Android exporter! It's working really nicely for me, the only bug I have come across so far in my games is with the 'stretch' option- if you press the home button, then return to the game it doesn't stretch to fill but instead behaves as 'adjust window size' (so in my case you can see objects which are supposed to be outside the window). Once you switch frame it's fine again though.

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  • To me this happened to me a couple of times, it is not always. Now what always happens to me is that after giving the "HOME" button and return to the game, all switch them objects that have transparency becomes black and MP3 audio that sounds background goes. :(

    José Rafael Marcano
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  • I've had a user of a game I put on google play today say the game crashes on their S2. I can't replicate the crashes on my Xperia play or X10 so I have no idea of the cause :(

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  • I just had a thought, would there be a way of error-logging in our released apps? Like if the game crashes or something a crash-log is dumped and the user can have the ability to email us the crash log?

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    Danny // Clickteam

  • Ahh, I just find out errors get reported to google play and they can be accessed from there.

    I have 1 error listed:

    ANR keyDispatchingTimedOut in Main

    Activity: com.ColePowered.PlanetWars/.Main
    Cause: ANR keyDispatchingTimedOut

    I've attached the stack traces:
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