Multiple Instances problem with Gravity

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  • Yet another "I can't get this to work right" problem.

    How can I get these objects to behave independently in their jumping behavior? In the .mfa, it will work fine for one object that is caused to jump, or even multiple objects simultaneously, but if they're at different altitudes, then things will begin to get strange.

    Or maybe there would be a better, non-extension way to make it work?

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  • The problem here is that you aren't isolating each object by using spread value and comparing the object index to the loop index. (or using ForEach for the objects) So what is happening is that MMF is just picking one single object per frame that matches your conditions and then applying actions to it. What you want to do is have MMF pick each object that matches your conditions and apply actions to each, for each frame.

    A lot of your code would have to be redone because it looks to be set up more for one object instance at a time and not multiple objects.

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    My examples:
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