Hey guys, I'm Matt Kap, and I'm developing a game called Castle In The Darkness. It's a retro-styled exploration action platformer with RPG elements (metroidvania basically haha).
Anyway, just 2 hours ago I released an exclusive demo level on the game's site, and I'd love to hear what you all think about it! Here are some screenshots and a link to the trailer and download:
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CASTLE IN THE DARKNESS PROLOGUE released :D.
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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whouaa exellent work, incredible, made with mmf2 i supose?
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That looks very nice! I'll it when I get the chance.
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I love those graphics. Downloading now.
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I played it for a little while and I have to say, I'm really impressed with this. Probably one of the best MMF2 games I've played in a long while. It really feels like I'm playing a NES game. Great work. In some ways it kind of reminds me of the Wonder Boy in Monster Land games. I really am looking forward to seeing the full game, which is saying a lot because most MMF2 games I might play for a few minutes then never again (no offense to anybody).
If I had one suggestion it would probably be a checkpoint of some kind, perhaps when you fall into the cave, you can start from there when you die. But it's not too big of an issue, the more times I played the further I got with practice. I'm just not sure how far you have to get in this prologue, I'll have to play it more to see how far I can get. If you have to make it a very long distance without dying I'd say add a checkpoint of some sort. -
imothep85: Yep, MMF2 Dev :).
Alonso: Thanks! By the way, just discovered that you were working on Heart Forth Alicia! That's awesome, I've been looking forward to it since I heard of it, and still am :D! Hope it's going good!
Shawn: Thanks a lot for all the awesome positive comments! There is no checkpoint, but there is a shortcut that unlocks after a certain point, but you have to look around for clues and secrets to figure it out :). By the way, Wonder Boy in Monster Land is a pretty big inspiration for me, so I'm super stoked to hear that :D.
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Hey no problem! It's well deserved praise. Yeah the checkpoint thing wasn't a big issue really (and actually, not having checkpoints gives it even more of a retro feel because back then, games could be super hard lol). But I don't think the difficulty is too much. With practice and exploration it's just fine (which is kind of the point of playing video games :D). And since it's possible to regain health that definitely helps.
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Well, I do think it's a little unforgiving without any checkpoints, but that's because I'm not really as persistent. I can totally see some people digging this game for that reason. The presentation and integration is excellent, though! I found a way to refill my health by walking out and into the previous frame and killing an easy enemy. I don't know if it's intended, but it's feels like an old-fashioned way to regain HP
I did find a glitch where you can still burst out the charged-shot flames during the death sequence.
Anyway, the game seems great! How many levels are you planning to make for it?
And about my game, thanks! It's going quite well. I'm glad to hear you're looking forward to it (:
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Yeah I noticed you could go back to a previous screen and kill enemies again to try and get health back. I think that's a good thing to have, it helps keep the difficulty level reasonable.
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Looks great! Followed you on twitter.
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Great as other people said! Lack of checkpoints is fine if you want to make it Dark-Souls-esque difficult, but that might scare away the casual players. I found it a little unfair that you take damage while moving through doors, I wish the transition made you invulnerable and couldn't be interrupted by being hit by something. I find sneaking into a door to avoid an attack to be logical.
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Great work! Even for people like me that are not retro-style fan, it is really impressive.
I discovered in the same time hfa from Alonso. It's an amazing game! Keep working on it, it really deserves to be released one day.
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Thanks again guys :). There are no checkpoints just because this demo is only a few minutes long (once you have experience with it :P), but I did put in a secret shortcut that gets you closer to the end once you've been there. And being Dark-Souls-Esque is kindof a goal of mine for this game :P. In the full version there are frequent save points, an array of equipment, and a lot of upgrades, so it's easier and smoother to deal with. Plus, the difficulty curve isn't as sharp since I have more than just a few minutes to set it on track, haha.
Alonso, the full game won't have levels really, it's an open world like Metroid and SOTN :). There are a lot of different areas though... probably 30 or so.
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That sounds great Matt!
If you want to see a truly brutal retro game, check out Aban Hawkins & The 1000 Spikes. One hit from anything kills you and you have to start over lol. I don't know if it's on PC, it's on the Xbox Live indie game marketplace.
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Sadly, I don't have an xbox, but those games are both on my radar :D. 1000 spikes especially hahahah. I imagine that some of the later secret areas of my game might be like that.
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Very well made indeed! You have really captured the feel of a true NES game, and the visuals are very charming. I have a small question, though. Is it intentional that it is possible to get an unlimited amount of coins by entering and exiting doors and killing the same enemies over and over? I know of a few NES game where similar things would be possible, so I think it's a valid design choice if it is intentional.
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Yep, that's a deliberate design choice, because there will be merchants in the full game that you will have to save money to buy new gear. That can be done by farming gold from monsters, or by finding treasure in secret areas :).
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I think almost every Metroidvania game let you re-enter rooms and kill things to get more coins/items so it's good to have that. Without that it would be pretty hard to buy anything.
Oh, and to clarify, "Aban Hawkins & The 1000 Spikes" is the title of one game (I think you may have thought I was referring to 2 different games). You get 1000 lives to try and beat it lol.
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Sounds like Prinny: Can I really be the hero? - series on the PSP. You get 1000 lives to try to beat the game, and you die in 1 hit. (3 if its on easy)
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I like this game is a game that is not easy. I feel that there is a bug with the difficulty level in the options.
Congratulations, and good luck for the end of the game dévleloppement -
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