BUG(s): Sub apps and strings

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Please refer to this file: Please login to see this link.

    ISSUE 1: Sub App creation

    Frame 1 has a sub app object but it is set to NOT be created at start and is set to be a modal pop up (I want to pause the main frame). There is a button to create it. When you click the button, it works in the Windows Runtime but nothing happens on Android.

    *press the button to go to the next frame*

    Frame 2 has a sub app as on Frame 1 and is configured the same except it has no settings (not a pop up or displayed as sprite). Press the button to create the sub app and it works in both Windows and Android. However the sub app appears underneath the buttons.


    ISSUE 2: Detect click on object in sub app

    While the sub-app is showing, press the active object. In Windows the sub-app closes but on Android it appears that the touch on active object condition doesn't fire. Press the Close button works in both however.


    ISSUE 3: Sub app appears underneath buttons

    As mentioned in issue 1, the sub app appears underneath the buttons. You can click on them to create more sub-apps!!!


    ISSUE 4: Text size in string and buttons

    Notice that the string objects on Android are being stretched (at least they are on a Nexus 7). Also the text on the buttons is tiny (I am stretching the window up to the size of the Nexus display) and they are positioned at the top instead of being vertically centred.

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

  • 1) 3) This is a limitation of how sub-applications are rendered on Android - because there's only one GL surface, sub-applications are rendered as sprites and can't appear over window controls.

    2) Fixed in RC2

    4) Well, the entire window is stretched. I guess it'd be nicer if the actual text size changed to fit with the scaled resolution - I'll look into it.

  • Thanks,

    1) The main issue in number 1 is that the Popup window/modal option does not work (the display as sprite tick box too). If you tick any of those you get no sub application created at all (it just does not appear). Even if the sub-application is always displayed as a sprite, is it possible for you to allow the pop-up modal function to work - ie: pause the parent frame and only run the contents of the sub-application? I use this from time to time to show an inventory window, speech dialog box or other feature where I want the main game to wait until the sub-app is done.

    4) For buttons it would be good if you could centre the text vertically but if you are able to scale the font too that would be best.

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!