XNA Exporter and Windows Phone 8 SDK - Important info and lessons learned, so far

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • This message is generated by Visual Studio itself. I have the same message, but when I try to run the games. A build works.
    So you have the problems when building? (try "build" from the project window popup menu).

    OK sorry for not being clear, technically it does build, but the game will not run due to the same error message, how am I meant to test my games?

    Leuvsion Union Project (Please login to see this link.)

  • It is a known fact that Windows Phone application cannot be run (on the device or on the simulator) under Windows 8.
    You have to install Windows Phone SDK 8 to run them (normally, I did it, and it does not work, but it works for most people)

    Francois
    PM: Please login to see this link.

  • OK it seems we have gone around in a circle waisting allot of time, are you saying the issues the topic creator has brought up (what this topic is actually about) don't exist?

    I am getting the same issues, and games using it do not get approved (I have rejection reports if needed) one of the main issues is that the game will freeze if you come out of it on the phone then back in (either via back, windows or search buttons)

    Please can these issues be looked into ASAP I really want to support windows phone using the XNA plug-in however I currently cant despite what the compatibility requirements of the plugin suggest.

    Leuvsion Union Project (Please login to see this link.)

  • I am a bit stuck on my Windows8 machine with the phone not being recognised by the WP8 SDK... Trying to solve this issue.

    If you need any help with BETA or testing I have Window Phone 7.5 and 8 devices. Good to know this is being looked into, cheers!

    Leuvsion Union Project (Please login to see this link.)

  • Sorry if I have cause some confusion, so I will update what I have learned since the original post.

    - Yes, Visual Studio Express 2010 for Windows Phone 7 can be installed side-by-side with the Windows Phone 8 SDK.

    - XNA Runs on Windows Phone 8, but you want the MMF output to run in the WP8 SDK, you will need to do the CSPROJ edit I mentioned above. I wanted to use ads, so I had to go back to just using the WP7 SDK because I could not get the XNA advertising module to run in the WP8 SDK.

    - My back button issue was solved if I DID NOT upgrade the project from WP 7.0 to 7.1. See Please login to see this link.

    When I deploy to Windows Phone 7, it still uses the Zune software, not the Windows 8 Phone App. I have been deploying for Windows Phone 7, again for the ads, so I haven't been deploying to my WP8 phone. Probably a big no-no in testing, but it keeps everything else working. If it works on WP7, most likely it will work on 8.

  • Uh... If i correctly understand it is impossible to make a true WP8 app with MMF. So i can't make in-app purchase items, and i can't use the MMF Advertising module with the WP8 SDK...

    Okay, my projects are ruined... Let's make another free game and waste my money...

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