Build 256 - beta 7 (updated!)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The fixed version of the 7th beta of the build 256 of the iOS runtime is available (build 256.28).

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    And for the ones who use the English Unicode version, here is the Please login to see this link..

    Make backup copies of your MFA files before using this build, just in case there is a problem and you need to switch back to a previous build. PS: if you want to reinstall a previous build, press SHIFT+CONTROL when you click the Start button in the installer, to force it to reinstall the main program files.

    Thanks for testing!

    Yves.


    Bug fixes and new features in Build 256 - Beta 7

    - Fixes in Flocking object
    - Subapps didn't respect the 'Follow frame' property
    - Subapps stole touch input events when they were invisible
    - Fixed several possible crashes in sprite handling
    - Better seamless audio looping when using OpenAL playback mode (still has gaps for some audio files with specific Khz)
    - Faster and less bugged text drawing (Text alignment now works)
    - Less input lag when using Vsync (can still cause input lag if you have a complex game and have Vsync turned on, working on this)
    - Several text encoding improvements when reading external files (now attempts to guess text encoding on text) For best results use UTF8 encoding in your text files.
    - Extra string encoding fixes
    - INI, List and Edit objects now guess the string encoding for the files they load.
    - INI object now doesn't throw warnings when it can't find its INI file
    - INI object could sometimes crash when searching for groups on empty lines
    - Edit object didn't use the 'alignment' property
    - Active/Background system box didn't load its initial string when exported from the default MMF2 version (only worked in MMF2 Unicode)
    - Crash fix for objects with transitions getting destroyed outside of the visible frame
    - Crash in the string object's "npara()" expression

    Other :

    - Windows runtime: Set Sample Position / Get Sample Position were not accurate with looping sounds.
    - Windows runtime: possible crash when building applications after changing a preference.
    - Windows runtime: crash when closing stand-alone applications after using the Japanese IME keyboard.
    - HWA runtime: crash or memory leak with display-as-sprite sub-apps


    Bug fixes and new features in Build 256 - Beta 6

    - Fixed crash in extensions showing a popover in landscape mode in iOS6 (Game Center and Active Picture object image selector)
    - Fixed additional Game Center crashes if running on device with iOS5 when compiled with iOS6 SDK.
    - Added backdrops adjusted for hotspot after redrawing a layer (messed up collisions with them)
    - Vertical centered and bottom alignment in string objects now work
    - Added 'Done' button for numeric keyboard on iPhone to be able to dismiss it
    - Generating random numbers gave negative results for large input numbers
    - Crash in 'Pick one object' because of the random number generation
    - Lots of Flocking object bug fixes and optimizations
    - For extension developers, added "Q_sqrt(x)" function to the SDK which calculates the fast inverse square root 1/sqrt(x)


    Bug fixes and new features in Build 256 - Beta 5

    - iOS6 : Orientation fix for some landscape modes
    - Crash in ForEach object
    - Counter and Score objects not visually updating their values sometimes


    Bug fixes and new features in Build 256 - Beta 4

    - The iOS runtime in this version was actually identical to beta 3...


    Bug fixes and new features in Build 256 - Beta 3

    - iOS6 : Orientation problem is now fixed.
    - iOS6 : Game Center Connect crashes when authenticating the player.
    - iOS6 : iAD fixed - note that Apple has phased out landscape ads, they are no longer supported.
    - Flocking object has been ported.
    - Fixed possible crashes in the Dead Reckoning object.
    - Small optimizations.

    Note for extension developers:

    - iOS6 replaced the 'presentModalViewController' with the new 'presentViewController' with a completion handler. We have added a simpler version of 'presentViewController' into "MainViewController" that if compiled with iOS5 SDK uses the 'presentModalViewController' method and with iOS6 SDK uses the new 'presentViewController' routine but with no completion handler. This is the preferred way to show your view controller unless you need to use the completion handler as it will work for all users regardless of the SDK they use.

    - The runtime now has an 'omnipresent' objectSelection class present in the CRun class (typically accessible through ho->hoAdRunHeader->objectSelection)The old method of allocating an instance of the class still works, but it is preferable to only use the instance in CRun.


    Bug fixes and new features in Build 256 - Beta 2

    - Fixed several memory leaks
    - Fixed freeze in 'Last object has been destroyed' condition
    - Bug in Advanced Path Movement when clearing the path (CArrayList bug)
    - Mersenne Twister returned bad floating point values
    - Fixed drag-drop for non-active objects
    - Fixed drag-drop movement when scrolling the screen
    - Crash in iOS Store when switching frames before a request finished
    - Frame color was still set and read wrong
    - ForEach crash when no objects were available for the loop at the time of the action
    - Button object now supports the 'Checkbox' setting and shows an iOS Switch control (ON/OFF).
    - String object crashed when getting the N'th paragraph
    - Crash when getting a filename parameter (selected from a common dialog) in the Unicode runtime
    - Active Picture object supports wrapping on/off setting
    - Active Picture Object now attempts to load the image from the cache if no internet connection is available
    - New "Display" property in the iOS Application property page, allowing a fine control of the application display on the device. More information in the documentation (Distributing / iOS / iOS properties).
    - Active/Background System Box could crash when getting it's current string if it didn't have any from the start of the frame
    - Added backdrops could disappear during scrolling while they were still on-screen (hotspot was misaligned in the visiblity calculations)
    - Space Invader movement stopped working if the "master invader" got destroyed (all objects stopped moving)
    - Space Invader movement crashed sometimes when destroying an object with the movement
    - Two crashes in button object related to retrieving it's current text
    - iOS Video object could intercept mouse clicks (touch input) even when it was destroyed
    - New actions in iOSVideo object : Play, Pause, Stop, Set playback time, Begin seeking forward, Begin seeking backward, End seeking
    - New expression in iOSVideo object : Get playback time
    - Strings used as parameters of events were corrupted after a jump to frame jumping at the same frame
    - New Launch image landscape property for iPad projects in the iOS application properties page
    - PC runtime: an optimization has been made for scrolling games that contain lot of backdrop objects on layers above the first one and heavily test the collisions with the background.


    Bug fixes and new features in Build 256 - Beta 1

    - No more compiler warnings when using XCode 4.4
    - Hang in Bin() expression
    - Crash in Val() expression
    - Array object garbled up it's entries when expanding the array
    - Active/Background System box bug in multiline text alignment
    - The current device orientation would sometimes not be updated
    - Score object would sometimes not update its display of the score
    - Fixed hidden layers reappering when restarting the frame
    - Counter objects would not show an initial value of -1
    - In a rare case textures would turn into black boxes
    - Embedded binary files are now properly supported in the runtime - most objects support loading directly from them. No more need to use XCode resources.
    - List object: Would sometimes not read the very last line in the file (and other extensions)
    - AppDrive$, AppDir$ and AppPath$ now just return empty strings (as all file paths on iOS should be relative)
    - List object did not load the list content in unicode version
    - Camera object : crash in sounds when recording a video
    - Camera object : the object memory was not released at the end a frame
    - Crash in sound initialization
    - Crash of the program in Release version
    - Frame background color was incorrect (bad red value)
    - RGBAt function of active objects returned wrong numbers
    - Lives and scores were always 0 in a sub application
    - Pasting an object on the right or bottom of the frame did not paste it.
    - Load and Save actions are implemented in the Edit Box object
    - Button object crashes related to its text retrieval expression
    - Important change: Subfolders for files are now supported globally. Before it just removed the folder component.
    - New extension port: Dead Reckoning object (needs testing)

    For iOS extension developers:
    - New API for listening to some iOS system events
    - New easy function to retrieve the NSData of a named resource (be it local file, xcode resource or embedded binary file)
    - Moved common and useful extension info routines from CExtension to CObject (such as setting and getting positions and more).
    - New simple convenience functions to convert between radians and angles (degreesToRadians(), radiansToDegrees())

  • It all looks amazing but I can't get the user clicking event or multitouch event to work any more. The app when I compile it doesn't respond to any touch gestures. Am i doing something wrong? I tried creating a new application to try it out and it still doesn't work.

  • i was about to install, but I'd like to wait since Raudashl reports response failures.

    Kevin Gunn (Tuna) - Hey! Check out MechaBall on iTunes by scanning below!
    [SIGPIC][/SIGPIC]

  • It all looks amazing but I can't get the user clicking event or multitouch event to work any more. The app when I compile it doesn't respond to any touch gestures. Am i doing something wrong? I tried creating a new application to try it out and it still doesn't work.

    I have the exact same problem. Clicking buttons work, but any other touch events stopped working. I re-installed beta 6 and everything went back to normal. I also noticed that the exported Xcode projects from beta 6 and beta 7 have slightly different file size (of the same mmf project). Can't continue with beta 7 until this issue is fixed

  • It all looks amazing but I can't get the user clicking event or multitouch event to work any more. The app when I compile it doesn't respond to any touch gestures. Am i doing something wrong? I tried creating a new application to try it out and it still doesn't work.

    I have the exact same problem. Clicking buttons work, but any other touch events stopped working. I re-installed beta 6 and everything went back to normal. I also noticed that the exported Xcode projects from beta 6 and beta 7 have slightly different file size (of the same mmf project). Can't continue with beta 7 until this issue is fixed

  • Hi everybody.
    Apparantly we had a problem with our source code management system. Bits of code didn't make it into this version.
    We will release a new one ASAP.

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  • I've checked both the normal and the Unicode version. The major (for me) problem with the greek characters and the ini has been fixed. I've compiled my app and it works perfect! Thank you. Btw you forgot to change the value "requires iphone environment YES" in the xcode project. Its value is by default set to "NO".

  • graboide, my french is not good, is the last post in your thread about saving values to ini in a subapp? Subapp and main app can't access the same files. You can't share values through files.

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  • ok thanks you, but my example file works in my computer and not in ios :/, also in the emulator xcode the first try the value is write and read in the same ini file :/ then after its not work. why in my computer my example works and not in ios ?
    how to use the same file (main and subapp)? thank you very much

    edit: francois said to be corrected

    ps: sorry for my english ;)

    Edited once, last by graboide (December 7, 2012 at 8:56 AM).

  • I have the exact same problem. Clicking buttons work, but any other touch events stopped working. I re-installed beta 6 and everything went back to normal. I also noticed that the exported Xcode projects from beta 6 and beta 7 have slightly different file size (of the same mmf project). Can't continue with beta 7 until this issue is fixed

    I can confirm that the issue of the screen touch is solved. Its now working great.
    Thanks much for your quick fix of this issue!

  • how to use the same file (main and subapp)?

    At the moment it doesn't work with subapps, not sure if it can be fixed. The only way to pass values between main app and subapp are Global Values. One reason why I don't use subapps in iOS anymore.

    I remember there was a similar problem with the Flash exporter, which has been fixed. CT, is there hope for iOS subapps?

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  • RhysD: I wish I could tell you more. The information came from experimentation only, I don't know exactly which sounds will behave in a certain way. Information on this is very limited both in the documentation and on the internet. :(

    The 44 KHz sound I tested worked fine but the 48 KHz sound that a small gap. The gaps are now less noticable than before the update though.

    It would be great if you could post your experiences with your looping sounds here, how long they are, how many bits they are and what their KHz is. :)

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  • The INI issue:

    In the iOS runtime the INI object isn't "instant" - it doesn't write it's changes immediately to disk to save battery.
    This makes it a bad choice for sharing values from a subapp to the main frame. As Joka said: For now use global values and global strings.

    Maybe we will change this for a future version if there is enough demand for it (either by sharing the INI data in memory across frames or by simply saving to disk immediately)

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