Hey folks,
NOTE: This thread is related to my other post: Pixel Art on the Xbox 360 (Please login to see this link.). Since this is really a separate issue, I've created a new thread for it.
I'm having throuble with platform movement in my MMF2 games once they are exported to the Xbox 360. I've got two examples with two separate issues:
1. Issues using the PMO (Platform Movement Object)
I have an engine that Assault Andy helped me with a long time ago. The artwork assets are all Super Mario Brothers but the purpose of the engine was to get an engine that did platform movement with moving platforms, conveyors, springs, etc. The engine seems to work great on my PC but runs into problems with "jump through platforms" when it's exported to the Xbox 360. In the screenshot below, Mario is standing on a jump through platform. On the Xbox 360, he just falls right through them.
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Here's the file if you'd like to download it (PMO-Xbox.mfa) : Please login to see this link.
2. Issues with my CPM (Custom Platform Movement) engine
I wrote a custom platform movement engine that has a number of features. Again, it seems to run fine on my PC but it runs horribly on the Xbox 360. It could be that I'm violating some serious programming rules but I honestly don't know what's going wrong. Here's a screenshot:
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Here's the file if you're like to download it (CPM-Xbox.mfa) : Please login to see this link.
Thanks for your help!
Jess