Hello to all of you . I am a newbie to this awesome forums of clickteam and a very big fan of Turrican games . I want help if someone knows the surround movement of Turrican . I tried and when do the shooting move on 32 directions [ race car movement if i chosed right ] do the move on 32 directions with all frames and then cannot return to the previous shooting state right wrong with gravity flies out of the screen e.t.c . . . e.t.c . If you have the example from Turricanclick.mfa from 2008 which i don't have it or something similar please help me ... thank you very very much
Turrican surround movement help Needed !!!!!!!
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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None to help on this special move ?
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I think that the easiest way for you to make this would be to have the Weapon (and arms) being a seperate object, and add / sub to its angle using the event editor.
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I have the 32 frames 360 degrees animation of Turrican and only as a car movement or without gravity e.t.c sawing correctly but only when Turrican stuck without sensors . i am using sensors to move player ...so when i destroy sensors Turrican stuck and do the 32 moving correctly when hit space bar . Any ideas how to recreate the sensors again when i stop hit space bar like the Hurrican move if you know ....thanks for your respond
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So none can explain this 1990 Turrican Surrround move even on Hurrican or T2002 and i strongly now believe that Multimedia Fusion 2 is not so powerful as many believe . Turrican 360 surround move was a milestone on 1990's video games . Hurrican and Turrican 2002 was also awesome but how these guys made this exceptional move ? Maybe i must try my luck with other program like gamesmaker or something else ....
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So none can explain this 1990 Turrican Surrround move even on Hurrican or T2002 and i strongly now believe that Multimedia Fusion 2 is not so powerful as many believe . Turrican 360 surround move was a milestone on 1990's video games . Hurrican and Turrican 2002 was also awesome but how these guys made this exceptional move ? Maybe i must try my luck with other program like gamesmaker or something else ....
Don't be so quick to bash the program just because only one person answered you in the past day (you posted 4 times, just wait people will respond eventually). I didn't know what Turrican was so I YouTubed it and it looks completely possible to make in MMF2. Did you even consider Popcorn's suggestion? I agree with his idea- make the arm a separate active object and position it to the body of the player. Then change its angle according to your controls. I don't understand why you're using the racecar object. Isn't this a platform game? Unless I'm mistaken... maybe you can find some youtube video that demonstrates what you exactly want. If we can determine what you exactly want, maybe we can help you then.
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Hello thanks for your answer . Yes i know that Turrican is one of the best blast em ups in history not a racing car of course but only with that move MMF2 understands and still the Turrican 32 frames sprite without gravity and only when stands still can execute the 360 surround shooting .... when destroyed the sensors that moves the character doing the job but then .... failure ... I want to press and hold space bar or joypad button to repeat 360 shooting when is still on the ground and when i stop pressing i want to return to the previous state ....that's all and none of 650 examples that i have explain such a thing . I will upload the .mfa if someone knows something i will appreciate it .....Please login to see this attachment.
Look Turrican surround shooting move or Hurrican and you will understand ..... thanks
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Joypad : Hold Fire 4 = Surround shooting [no keys]
Joypad : Rapid Fire 3 = casual shooting [no keys]The above example is with no gravity or sensors so it was much easier with the racing car move after the static...I made a very very good progress on level with gravity but in that move i stuck forever.........help needed please....
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The story is simple but i suspect is very very difficult for MMF2 to complete the task . we all know Turrican games we all know surround shooting trademark of Turrican but only T2002 had the success and Hurrican all along....so Multimedia Fusion 2 cannot do this move .....It's a pity and i must stopped the game that i am making ......On forums one guy making a Turrican game but i don't know him....maybe he can help if the program indeed do this complicate shooting move.....so any help will be appreciated with an .mfa example of course....
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You are not going to get anywhere with this if you don't have some patience. You need to look for 360 Degree Shooting examples and listen to the advice you are being given. Your current setup is not going to work the way you want it.
As Popcorn said you need to make the arm and gun a seperate object from your main sprite. Remove the car movement and then you can apply the example i mentioned before.
Have some patience man. MMF2 is all about patience and understanding. If you cannot wait more than 4 hours for a response you are, firstly, going to get on peoples nerves and, secondly, you will never learn anything or complete anything.
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I want exactly the movement like Turrican or Hurrican games . On Turrican when you hit fire button shooting once when hold fire executing surround shooting 360 degrees with the joypad or keys with all his body rotation not just his arms mate and also stuck on ground . When you leave the button returns to the previous state as normal shooter ... i tried 2 movements together and i had success but when made the gravity the 2 mixed up and screw it all cannot stuck on ground still e.t.c
if i remove this movement the race car none of the other movements have the 32 directions with all Turrican frames ... i have patience but i believe that the program cannot do it correctly.....i am wondering what Factor 5 or Poke or Pekaro did and got it right on Turrican T2002 or Hurrican ......
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I have full of patience my friend but i doubt it.....On Turrican games when hit once the fire button shooting normally but when hold fire button executes surround movement with all his body [32 directions with one by one frame as my example above] and add to this Turrican must be on the ground to ecxecute it and holding fire also stuck on the ground ... i am wondering what did and got it right on Turrican and Hurrican games respectively....:(
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No efficient help as of now from none except the good will and logic advice of popcorn ... i will mail clickteam and i already mailed an another guy that also working on a Turrican game as well and i am waiting answer .... i add to my character grappling hook and many other stuff but i am waiting a hand for the surround move from someone... I want desperately the same move as Turrican games with joypad , stuck on ground and the stuff
Multimedia Fusion is a very good and professional program to work and i believe that with some kind of trick will do the job because on 2008 someone made it and gave an .mfa but remove it later on ..... so the program did it but i don't know the how to ...:(
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I assume you're talking about this forum post?
Please login to see this link.He said that he was using DavidN's Platform tutorial to make his game. That tutorial can be found here:
Please login to see this link.Noe that this is an advanced tutorial that uses fast loops so I'm not sure if you'll understand it all at first, but you can give it a shot. MMF2's built in movements are a bit glitchy so it's in your best interest to create your own movement from scratch. Now it may actually be better to start with the built in movements to work your way up to this level in my opinion. There's also this video of a Turrican game made in mmf2:
Please login to see this link.I recognize the creator of this game as AndyUK from The Daily Click. Maybe you can send him a message so that he can help you (it seems he lost the example file). His profile on the community website can be found here:
Please login to see this link.From watching Andy's example i now understand what you're trying to achieve. I'll try to make an example file for you, but I cant guarantee since I'm doing a lot of university work at the moment. Search around for a bit using the info that I gave you.
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YES YES THIS IS WHAT I AM TALKING ABOUT THANK YOU MY FRIEND Sumo !!! YES THIS IS THE TURRICAN CLICK I HAVE DAYS NOW BUT NOT THE .MFA WITH THE COMPLEX MOVE .... So i must built my own movement to achieve surround move ??? I will watch and learn the tutorial but if you want to help for this move with my .mfa will be an extremely help from you and you will be the first in the planet that you will take the demo and then then the whole game as well and it will be very very good ....Take your time i am working now with all the other departments
Update : I took the tutorial but i already had this .... all moves are static ..... how this person achieved this move stuck the character to the ground with gravity when hold fire and then shoot 360 degrees and when left the fire ruturns to the previous movement ..... with the static movement and with gravity and speed stuck the character ??? 2 in one what is the trick ??? ...this is a riddle ... take your time and a huge THANK YOU for your interest and have the best luck on University lessons !!!!!
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Update : I took the tutorial but i already had this .... all moves are static ..... how this person achieved this move stuck the character to the ground with gravity when hold fire and then shoot 360 degrees and when left the fire ruturns to the previous movement ..... with the static movement and with gravity and speed ??? 2 in one what is the trick ??? ...this is a riddle ... take your time and a huge THANK YOU for your interest and have the best luck on University lessons !!!!!
You want 360 degree shooting. Then use trigonometry to move the bullet. First set up a counter. When you press and hold the enter button (360 shooting button) and when the player is on the ground (grav("Player")=0) switch a flag ON (one event when loops). When the flag is on and you press the right arrow key, add 1 to the counter. When the flag is on and you press the left arrow key, subtract 1 to the counter. When the counter goes below 0 then set the number to 360. When the counter goes above 360, set the number to 0. This way when you press the arrow keys and you're doing the 360 shooting, it will scroll the counter through 0-360 degrees. Then use this trigonometry:
+Upon pressing shoot button
-Create ("Bullet") at (0,0) from ("Player")
-Set angle of ("Bullet") to (value( "Counter" ))
-Set Alterable value a ("Bullet") to Xposition ("Bullet")
-Set Alterable value b ("Bullet") to Yposition ("Bullet")+Always
-Add Cos(Angle("Bullet"))*10 to Alterable value a ("Bullet")
-Add Sin(Angle("Bullet"))*-10 to Alterable value b ("Bullet")
-Set Xposition ("Bullet") to Alterable value a ("Bullet")
-Set Yposition ("Bullet") to Alterable value b ("Bullet")Finally when you release the enter button (negate the action) then the flag turns OFF. This will stop the 360 shooting. Make sure when the flag is on to deactivate your custom code that moves your player. This will make it so you can only use the 360 shooting when the player is on the ground since you test the gravity of the player to equal 0. You can also compare the angle counter to preset values and then change your character's animation so it syncs up with the shooting. This may seem confusing, but this should work with what you want.
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Unbelievable !!!!! AN ANOTHER BIGGER THANKS TO YOU ... i will learn it and execute it .... but i don't know how to deactivate my movement sensors without destroy them i have 4 to move the character with gravity top , floor , left , right ...... and If i destroys them then the character will stuck forever any ideas for a deactivation of the 4 movement sensors ????? Your interest it will not be underestimated when i will finished it even the demo !!!!
I want to ask you something else now
With this example only the gun shooting will execute 360 degrees ? because i want to fit my 32 frames surround movement if you have my .mfa with the 32 frames turrican shooting . I believe that it may be happened any thoughts ???
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I made an example file for you:
Please login to see this link.Hopefully this will help you. For the animation 32 frames; if you divide 360 by 32 you get 11.25. Basically you can take the animation direction value and multiply it by 11.25 and then compare that number with the angle counter to change the direction of the animation so it correctly compares with the shooting direction. Never destroy your sensors, it will ruin the entire engine. Deactivate by either putting your code in a group and deactivating the group, or use flags which is what I did in the example I created above. It would probably be easier and best if you used groups. You can activate and deactivate a group in the special condition section (same group where you find the "always" condition).
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My friend you are unbelievable my best wishes to you !!! !!! Yes that's i am talking about but can you eliminate speed 100% when execute surround and Turrican cannot move at all not jumping not right or left ? your name will be at the credits one day
Also can you fit my 32 directional Turrican frames inside your example ? with platform movement i can't !!! -
The mmf2 built in movements are glitchy, that's why I suggest you create your own custom movement. You can use DavidN's fast loop platform custom movement that I linked above. When you switch your player into 360 shooting mode, just deactivate the movement group and the player will stand still.
Oh for the example I made, Z button shoots normally. Holding X will switch it to 360 shooting.
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